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Rum (game)
Contents
The Game
Here you can find the latest posts in this game.
Current Events
Adventure forthcoming
The Story so far
Rum: A New Hope. Young, eager would-be heroes were recruited from all over the Elennian Penninsuls and arrived at the One Mile Inn outside of South Harbor to meet their contact, WLA Captain Sal Theringer. He explained that the WLA is taking an active interest in establishing the new merchant city of Rum. Rum is going to be a cooperative city by all the nations and guilds of the Elennian Penninsula and is intended to open up exploration and merchantile ventures to the west, 6 months travel across the ocean!
Before starting the city and the WLA outpost, our heroes have to GET there! And there seems to be one or more factions actively hindering that goal. First, the young heroes are involved in a brawl, then are barred from getting on thier ship, then their ship's supplies are held by a greedy merchant! But our heroes overcome all, and they sail with the Fixer Fleet!
On the ocean there are other dangers, from vengeful mermaids to storms (which scattered the Fleet) to an island inhabited by flying tentacle heads and a seaborne ambush by sahaugin. Founding a new city is difficult!
Archives
The full past history of game posts can be found here.
Characters
These are the characters, past and present, that have been featured in this game.
Current Roster
Harvest Moon the Half-elven Monk
Barratore Steelwind the Minotaur Fighter
Brom the Human Barbarian
Crag Hammerfist the Dwarven Cleric, Pantheon Devotee of the Gods of the Wold
Lemick 4-Leaf Sted the Human Cleric of Waard
Gerox Shale the Gnome Sorcerer
Peza Tefani the Human Twilight Ranger
Bralin the Stonesinger the Dwarf Fighter/Oracle of Stone
Past Characters
"Iron Shot" Tom Conroy the Human Fighter (Stayed at the Wemic Village. Tuesday October 18th, 2011 2:30:57 PM)
Leapold the Half-elven Rogue (Went with one of the Fixers in the fleet as apprentice. Wednesday October 26th, 2011 12:34:57 PM)
NPCs
Sal Theringer: Captain of the WLA Outpost on Rum. A human ranger: a lean, weatherbeaten and scarred warrior with longsword and handaxe on either hip. They look worn, well-cared for. Doesn't say much, but always to the point good and bad. Currently remaining behind in South Port.
Artus Morindim: Navigator of the SeaSprite. A crusty halfling, in charge of the SeaSprite, and second in command of the WLA outpost in Rum after Sal.
Dhonngel - Cabin Boy on the SeaSprite. Very exciteable and enthusiastic. Often gets into well-meaning trouble.
Anvil Stormrager: Chief Fixer of Rum: Tattoo of an anvil and hammer on his bald head, he is very imposing, but gentle of voice. Carries a very ornate and large adamantite vial of Woldsblood around his neck as a holy symbol. Alemi’s symbol is embossed on the front of the vial. His Dwarven’s clan’s coat of arms is on the back: The hammer and anvil.
Pursis: Stormrager’s personal Bard. Tall and skinny as a beanpole, his eyes seem to see everything at once, always moving around. His fingers always tapping or fingering the lute that hangs off of his belt. A guitar is hung on his back. It is beat up and used, but of amazing workmanship.
Carlee’s Demons. A band of adventurers who engineered a fight with the heroes when still in South Harbor. Whereabouts and motives unknown.
Scully’ s Heroes. A band of adventurers led by Scully Swiftblayde, and travel on "The Leaper", a ketch-rigged ship that is slightly faster than the SeaSprite, but can't turn as fast or sail as close to the wind.
Hmanas: A sailor, and the first innocent death seen by the heroes. Fell to the kiss of a Batwing-Head (Vargouille) off an uncharted island during the SeaSprite's journey back to the Fixer Fleet after being blown off course by a storm.
The Ships in the Fleet
The SeaSprite: A Sloop, and the ship of our heroes.
The Leaper: A Ketch, and the ship of Carly's Heroes.