The new Woldipedia with 5e content is available here

Bigtown

From Woldipedia
Revision as of 11:23, 20 September 2008 by 71.227.172.103 (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Built in Hill Giant territory, near the western trade road from New Elanna, is a town the giants call Nag-Fohrrah, which means Crossroads in their own tongue. Their Medium-sized visitors, however, call the place “Bigtown”, as it is scaled for its Large inhabitants.

It is impossible to say whether Bigtown is the largest of the giant towns. The Hill Giants certainly claim it to be, but the other giants hotly dispute the claim, boasting mighty cities filled with wonders. As few scholars have ventured far enough into giant territories to take an actual headcount, the issue must remain unresolved for now.

Whether or not Bigtown is the largest giant settlement, it is certainly the most cosmopolitan. There are many Hill Giant inhabitants, of course, but there are also, Ogres, Ettins, Trolls, and Stone Giants in respectable numbers. Non-giants also make Bigtown their home. There is a significant population of Taurs, who are reasonably comfortable in the Large-scaled town. There are also a number of Medium-sized humanoids that call Bigtown home.

Cosmopolitan it may be, but Bigtown is only “civilization” in the loosest sense of the word. Its inhabitants are, after all, giants. They quarrel and fight almost constantly. Brawls are commonplace. The strong prey upon the weak, and this is considered the natural order of things. Bigtown does have law enforcement, in the form of a long-suffering sheriff and his deputies, but their overriding concern is to keep actual killing to a minimum. Brawls therefore result in injuries and property damage, but deaths are relatively rare.

Three roads lead into Bigtown: one from Troll territory, one from Ettin territory, and a spur that leads from the New Elanna trade road. The town itself is surrounded by a wooden palisade with three gates (one for each road). The gates are typically open and unmanned, as the giants have little to fear from wild animals in the area. During times of heightened tension with their giant neighbors or the hawkmen, the Hill Giants close and man the gates, but this does not happen often.