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Charzaak

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The Dread Lich Charzaak Character Level: 18 Class/Level: Fighter/Wizard 7/11

STR   26  (26    mod. +8) Belt +6    INT   24  (18+2  mod. +7)  Headband+4
DEX   16  (16    mod. +3)            WIS   17  (15+2  mod. +3) 
CON   -   (      mod.   )            CHA   16  (14+2  mod. +3)

HIT POINTS: 145 DR 15 Blunt & magic

ARMOUR CLASS: 24 Touch AC: 15 Flat Footed AC: 21 (10 +3 Dex, +5 Natural Armor, +2 deflection, Armor +4)

ALIGNMENT: Chaotic Evil MOVEMENT: 30 ft Fly 60’

Tumble 26; 12 rank; +3 dex; +5 feats; +2 synergy (jump), Environment +4

SAVING THROWS:

Fortitude: +18  (+8, Con +0, Cloak +4, Feat+2, Environment +4)
Reflex:    +16  (+5, Dex +3, Cloak +4, Environment +4) 
Will:      +20  (+9, Wis +3, Cloak +4, Environment +4)

Base Attack Bonus: +12

MELEE: +20 (+12/7/2 BAB, +8 Str.) _______________________________________________________________________________

WEAPONS:      Total Attack Bonus    Damage            Crit        Range
Heavy Pick        +29/24/19        1d6+22 plus 2d6   x4/19                   

_____________________________________________________________________________

Defenses: Ex immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks Su DR 15/bludgeoning and magic Ex Turn Resistance +6 +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks

Feats: Dodge, Mobility, Spring Attack Wpn Focus, wpn Spec, Skill Focus Tumble, acrobatic, Improved Crit, Extend Spell, Quicken, Great Fort, Still, Silent

Equipment

Bracers Armor +4                 Cloak resistance +4
Belt of Str +6                   Headband of Int +4
Ring Protection +2               Ring Counter Spells Greater Dispel Magic
Adamantine Unholy Heavy Pick +4 

Contingency Fly spell -Mental activation

Spells: 4/6/6/6/4/3/2 DC 17+ spell lvl Relevant Skills: Concentration +21; Know Arcane 21; Spellcraft 21

1.  Shield, Grease, Magic Missile, Magic Aura, (Empty x2)
2.  Spectral Hand, Glitter Dust, Extend Comprehend Lang, (Empty x3)
3.  Haste, Slow, extend resist Elements x3 (Fire Sonic Acid), Vamp touch 5d6
4.  Black Tentacles x2, Wall of Ice
5.  Mind Fog, Quickened True Strike x2
6.  Repulsion, Quick True Strike