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Bas'Anut
Dread Lich Mystic Theurge Bas’Anut
Character Level: 16 Class/Level: Cleric/Wizard/MT 3/3/10 STR 13 (13 mod. +1) INT 24 (16 mod. +7) Headband+4 DEX 12 (12 mod. +1) WIS 22 (15 mod. +6) Periapt +4 CON - ( mod. ) CHA 15 (13 mod. +2)
HIT POINTS: 129 ARMOUR CLASS: 36 Touch AC: 13 Flat Footed AC: 35 10; Dex+1, Natural Armor+10, Armor+8, Magic Vestment+5, Deflection+2
ALIGNMENT: Chaotic Evil SPEED: 30 ft
SAVING THROWS:
Fortitude: +16 (+8, Con +0, Robe +4; Environment +4) Reflex: +16 (+7, Dex +1, Robe +4;Environment +4) Will: +27 (+13, Wis +6, Robe +4;Environment +4)
Base Attack Bonus: 8 Grapple: +8 Environment +4 _______________________________________________________________________________ Spells Contingency - Anti-Life Shell Pernament True Sight
Wiz DC 17+lvl CL 14 *Necromancy +1DC **+2DC Enchantment 4/ 6/6/5/4/4/3/2
Specialist Necromancy Forbidden Evocation & Illusion
1. Shield; Magic Missile; Expeditious Retreat; Unseen Servant; Grease; Comprehend Languages;[*Chill Touch] 2. Knock; *Ghoul Touch; Levitate; Glitterdust; *False Life; **Touch of Idiocy; [*Spectral Hand] 3. Blink; Fly; Slow; *Ray Exhaustion; Haste; [*Vampiric Touch 4. *Bestow Curse; *Enervation; **Crushing Despair; Dim Door; Empty [**Fear] 5. **Feeblemind; *Dominate Person; Prying Eyes; Mind Fog [**HT Fear] 6. **Mass Suggestion; **(HT)Crushing Despair; HT Mind Fog [*Eyebite] 7. PW Blind; HT Disintegrate
Cleric DC 16+lvl CL 17 (21) *Necromancy +1DC **+2DC Enchantment Magic & Death 6/7+1/6+1/5+1/5+1/4+1/3+1/2+1
1. Entropic Shield; Shield of Faith; Sanctuary; Deathwatch; Prot Chaos; Prot Evil; Comprehend Lang [Magic Aura] 2. Silence; Death Knell; Desecrate; Resist Elements; Calm Emotions; Spiritual Weapon [Death Knell] 3. Prot elements x2; Blindness; Inflict Serious Wounds; Prayer; [Animate Dead] 4. *Poison; Inflict Critical; Giant Vermin x2; Empty [Imbue with Spell Ability] 5. *Slay Living; **Greater Command; Dispel Good; Empty [Spell Resistance (28)] 6. Greater Dispel Magic x2; Banishment [quicken Death Knell] 7. Blasphemy; Inflict Mass Serious Wounds 3d8+21 [*Destruction]
Defenses:
Ex immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks Su DR 15/bludgeoning and magic Ex Turn Resistance +4 +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks
Feats: Eschew Materials, Ht Spell, Quicken, Spell Focus Enchantment, Spell Focus Necromancy, Greater Spell focus Enchantment
Equipment
Bracers Armor +4 Robe arch magi Evil +4 resistance, +2 Deflection +2 SR penetration Periapt Wis +4 Headband of Int +4 Ring Evasion Ring of Freedom of Movement Rod of Quickening (Moderate 1-6th) 3/day Prayer Beads Standard–Karma(+4 CL on spells); Blessing; Smiting Stantano’s Vestment (+1 CL on Spells) Haversack Scroll-Disintegrate Scroll Quest Scroll-Greater Dispel Magic x4 CL 19 Scroll-Cloudkill Scroll-PlaneShift Scroll-Mages Mansion Scroll-Black Tentacles Scroll-Quicken Dimension Door Glove of Storing; Scroll-Acid Fog Glove of Storing; Scroll-Passwall
Key Skill Mod. Abil Mod. Ranks Misc Mod. Concentration Con +19 0 0 Know Arcana int +23 +6 17 Know planes int +23 +6 17 Know religion int +23 +6 17 Listen: Wis +24 +6 10 +8 Sense Motive: Wis +20 +6 6 +8 Spellcraft Int +23 +6 17 Spot: Wis +19 +6 5 +8
LANGUAGES: Common, Elven, Draconic, Abyssal, Celestial, Dwarven