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Tendrix
The Dread Lich Tendrix
Character Level: 17 Class/Level: Druid 17
STR 20 (mod. +5) INT 12 (mod. +1) DEX 16 (mod. +3) WIS 28 (mod. +9) CON - (mod. ) CHA 18 (mod. +4)
HIT POINTS: 140 DR 15 Blunt & magic
ARMOUR CLASS: 31 Touch AC: 20 Flat Footed AC: 20 (10 +3 Dex, +5 Natural Armor, +5 Barkskin, +8 armor, +)
ALIGNMENT: Chaotic Evil MOVEMENT: 30 ft Fly 60’
SAVING THROWS: Fortitude: +19 (+10, Con +0, Robe +4, Stone +1, Environment +4) Reflex: +22 (+10, Dex +3, Robe +4, Stone +1, Environment +4) Will: +20 ( +5, Wis +6, Robe +4, Stone +1, Environment +4)
Base Attack Bonus: +12 MELEE: +14 (+12/7/2 BAB, +2 Str.) _______________________________________________________________________________
WEAPONS: Total Attack Bonus Damage Crit Blackthorn Staff +29/24/19 2d6+22 x3 18-20
_______________________________________________________________________________ Defenses: Ex immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks Su DR 15/bludgeoning and magic Ex Turn Resistance +6 +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks
Feats: Augment Summoning, Combat Casting, Dodge, Quicken, Heighten, Extend, Empower
Equipment Bracers Armor +8 Cloak resistance +4 Belt of Str +6 Periapt Wis +6 Ring Counter Spells Greater Dispel Magic Ring Elemental Command Fire Spell Staff (Quick HT Baleful Polymorph)
Spells: 6/8/7/7/7/6/5/4/3/2 DC 19+ spell lvl Relevant Skills: Concentration +21; Know Arcane 21; Spellcraft 21
0. Detect Poison x3, Resistance, Detect Magic x2 1. *Pass Without Trace, Speak with Animals, Entangle, *Longstrider, Obscuring Mist, 3 Empty 2. *Barkskin, Flame Blade, Flaming Sphere, Bear's Endurance, Summon Swarm, 1 Empty 3. Call Lightning, *Greater Magic Fang, Poison x2, Contagion, Meld into Stone, 2 Empty 4. *Freedom of Movement, Rusting Grasp x2, Flame Strike, *Blackthorn, HT Spike Growth, Ht Entangle 5. Animal Growth, Stoneskin, Wall of Fire x2, 2 Empower Poison 6. Antilife Shell, Greater Dispel Magic x2, Wall of Stone, Move Earth 7. Changestaff, True Seeing, Sunbeam, Animate Plants, Creeping Doom 8. Repel Metal or Stone, Reverse Gravity, *Empower Fire Seed 9. *Shambler, HT Quick Poison
- already cast
[Wolf Companion] Skeleton Wolf
STR 18 (mod. +4) INT 2 (mod. -4) DEX 25 (mod. +7) WIS 12 (mod.) CON - (mod. ) CHA 6 (mod. -5)
Hit Points 144 Armor Class 40 Touch AC: 21 (+14 Natural, +5 Natural Barkskin, +7dex, +4 profane) ALIGNMENT Chaotic Evil Speed 50 ft
SAVING THROWS: Fortitude: +8 Reflex: +17 Will: +12
Base Attack Bonus: +6 MELEE: +13 _______________________________________________________________________________
Greater Magic Fang +4/+4 environment +4 Improved Attack/Wpn Finesse/Dodge/Lightning Reflex immune to Cold and Electricity Undead Traits
WEAPONS: Total Attack Bonus
Bite +22/17 1d8+14 plus magical disease Malaria Incubation instant Fort DC 25 -2ability checks/skills/saves attack and Damage x2/20 _______________________________________________________________________________
[Tinderbranch] and [Twigs] Size/Type: Colossal Plant (Awakened Colossal Tree)
Abilities: Str 28, Dex 4, Con Ø, Int 10, Wis 4, Cha 14
Hit Dice: 32d10+80 (256 hp) Speed: 30 Armor Class: 11 (-8 size, -3 Dex, +12 natural), touch -1, flat-footed 11 Base Attack/Grapple: +24/+49 Attack: Slam +30 melee (4d8+17)
Full Attack: Slam +30 melee (4d8+17)
Space/Reach: 30 ft./30 ft. Special Attacks: Constrict at Grapple +53 (4d8+17) Special Qualities: Construct traits, Undead Traits darkvision 60 ft., low-light vision; Hardness 8
Saves: Fort +16 Ref +13 Will +11
Skills: Speaks Common Spot 8; Listen 8; Know Nature 4; Know Local 4;
Feats: Iron Will, Lightning Reflexes, Great Fortitude, Improved Natural Attack, Weapon Focus Slam, Power Attack, Improved Bull Rush, Improved Overrun, Improved Sunder, Awesome Blow
Constrict (Ex) A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1½ times its Strength bonus with a successful grapple check against a creature up to one size larger than itself Can make constriction attacks against multiple creatures at once, if they all are Large size or smaller