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Tendrix

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The Dread Lich Tendrix

Character Level: 17 Class/Level: Druid 17

STR   20   (mod. +5)             INT   12  (mod. +1)
DEX   16   (mod. +3)             WIS   28  (mod. +9) 
CON   -    (mod.   )             CHA   18  (mod. +4)

HIT POINTS: 140 DR 15 Blunt & magic

ARMOUR CLASS: 31 Touch AC: 20 Flat Footed AC: 20 (10 +3 Dex, +5 Natural Armor, +5 Barkskin, +8 armor, +)

ALIGNMENT: Chaotic Evil MOVEMENT: 30 ft Fly 60’

SAVING THROWS:
Fortitude:   +19  (+10, Con +0, Robe +4, Stone +1, Environment +4)
Reflex:      +22  (+10, Dex +3, Robe +4, Stone +1, Environment +4) 
Will:        +20  ( +5, Wis +6, Robe +4, Stone +1, Environment +4)

Base Attack Bonus: +12 MELEE: +14 (+12/7/2 BAB, +2 Str.) _______________________________________________________________________________

WEAPONS:             Total Attack Bonus    Damage              Crit       
Blackthorn Staff        +29/24/19          2d6+22             x3 18-20       

_______________________________________________________________________________ Defenses: Ex immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks Su DR 15/bludgeoning and magic Ex Turn Resistance +6 +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks

Feats: Augment Summoning, Combat Casting, Dodge, Quicken, Heighten, Extend, Empower

Equipment
Bracers Armor +8                                 Cloak resistance +4
Belt of Str +6                                   Periapt Wis +6
Ring Counter Spells Greater Dispel Magic         Ring Elemental Command Fire 
Spell Staff (Quick HT Baleful Polymorph)

Spells: 6/8/7/7/7/6/5/4/3/2 DC 19+ spell lvl Relevant Skills: Concentration +21; Know Arcane 21; Spellcraft 21

0. Detect Poison x3, Resistance, Detect Magic x2
1. *Pass Without Trace, Speak with Animals, Entangle, *Longstrider, Obscuring Mist,
3 Empty
2. *Barkskin, Flame Blade, Flaming Sphere, Bear's Endurance, Summon Swarm,
1 Empty  
3. Call Lightning, *Greater Magic Fang, Poison x2, Contagion, Meld into Stone,
2 Empty
4. *Freedom of Movement, Rusting Grasp x2, Flame Strike, *Blackthorn, HT Spike Growth,
Ht Entangle
5. Animal Growth, Stoneskin, Wall of Fire x2, 2 Empower Poison
6. Antilife Shell, Greater Dispel Magic x2, Wall of Stone, Move Earth
7. Changestaff,  True Seeing, Sunbeam, Animate Plants, Creeping Doom
8. Repel Metal or Stone, Reverse Gravity, *Empower Fire Seed
9. *Shambler, HT Quick Poison
  • already cast

[Wolf Companion] Skeleton Wolf

STR   18    (mod. +4)       INT   2  (mod. -4)
DEX   25    (mod. +7)       WIS   12 (mod.) 
CON   -     (mod.   )       CHA   6  (mod. -5)

Hit Points 144 Armor Class 40 Touch AC: 21 (+14 Natural, +5 Natural Barkskin, +7dex, +4 profane) ALIGNMENT Chaotic Evil Speed 50 ft

SAVING THROWS:
Fortitude:   +8
Reflex:      +17
Will:        +12

Base Attack Bonus: +6 MELEE: +13 _______________________________________________________________________________

Greater Magic Fang +4/+4 environment +4 Improved Attack/Wpn Finesse/Dodge/Lightning Reflex immune to Cold and Electricity Undead Traits

WEAPONS: Total Attack Bonus

Bite +22/17 1d8+14 plus magical disease Malaria Incubation instant Fort DC 25 -2ability checks/skills/saves attack and Damage x2/20 _______________________________________________________________________________

[Tinderbranch] and [Twigs] Size/Type: Colossal Plant (Awakened Colossal Tree)

Abilities:  Str 28, Dex 4, Con Ø, Int 10, Wis 4, Cha 14 

Hit Dice: 32d10+80 (256 hp) Speed: 30 Armor Class: 11 (-8 size, -3 Dex, +12 natural), touch -1, flat-footed 11 Base Attack/Grapple: +24/+49 Attack: Slam +30 melee (4d8+17)

Full Attack:  Slam +30 melee (4d8+17)

Space/Reach: 30 ft./30 ft. Special Attacks: Constrict at Grapple +53 (4d8+17) Special Qualities: Construct traits, Undead Traits darkvision 60 ft., low-light vision; Hardness 8

Saves: 
Fort +16
Ref +13
Will +11

Skills: Speaks Common Spot 8; Listen 8; Know Nature 4; Know Local 4;

Feats: Iron Will, Lightning Reflexes, Great Fortitude, Improved Natural Attack, Weapon Focus Slam, Power Attack, Improved Bull Rush, Improved Overrun, Improved Sunder, Awesome Blow

Constrict (Ex) A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1½ times its Strength bonus with a successful grapple check against a creature up to one size larger than itself Can make constriction attacks against multiple creatures at once, if they all are Large size or smaller