Difference between revisions of "Cthonia (game)"

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'''Artrius Myphcim''' -- Wayfarer Guild Member that has travelled back and forth from the Trading Post to the Floating City many times and knows the Cthonia area well.  He is a Guild member in good standing, with more than 10 years experence.  He is 5'10"  and 180 pounds with fair skin, short sandy hair, and a neat beard and mustache.  Art favors cotton shirts in dark colors, with a leather, many-pocketed vest, sturdy wool pants with leather belt, and a long dagger. He is single and in his mid thirties. He is known as an affable man who likes his job and has no enemies to speak of. His easygoing manner hides a fierce competence.
 
'''Artrius Myphcim''' -- Wayfarer Guild Member that has travelled back and forth from the Trading Post to the Floating City many times and knows the Cthonia area well.  He is a Guild member in good standing, with more than 10 years experence.  He is 5'10"  and 180 pounds with fair skin, short sandy hair, and a neat beard and mustache.  Art favors cotton shirts in dark colors, with a leather, many-pocketed vest, sturdy wool pants with leather belt, and a long dagger. He is single and in his mid thirties. He is known as an affable man who likes his job and has no enemies to speak of. His easygoing manner hides a fierce competence.
  
'''Mr. Randolph''' -- A cultured gentlemen, typically dressed in the style of a wealthy merchant.  After lunch, he smokes a gorgeous pipe magicked to create all kinds of effects, both with the smoke and the emotions of the smoker.  He has a good reputation and is known for dealing fairly and legally in all ventures.  He is in his thirties, but is already on  his 3rd wife.  One of his exes is still living and he supports her and their 7 children.  An opportunistic trader, he deals in anything he can turn a nice profit on from live animals to furniture to rope and tackle.  He is on the Merchant Guild Council and has much of their support.
+
'''Mr. Randolph''' -- A cultured gentlemen, typically dressed in the style of a wealthy merchant.  At times, he smokes a gorgeous pipe magicked to create all kinds of effects, both with the smoke and the emotions of the smoker.  He has a good reputation and is known for dealing fairly and legally in all ventures.  He is in his thirties, but is already on  his 3rd wife.  One of his exes is still living and he supports her and their 7 children.  An opportunistic trader, he deals in anything he can turn a nice profit on from live animals to furniture to rope and tackle.  He is on the Merchant Guild Council and has much of their support.
  
 
'''Mr. Bas''' -- Black markerteer roughian/thug/extortionist.  Half orc 6'5" 240 and as slimy as they come.  Average intelligence but generally uses the direct intimidating approach.  He is mean, viscious, fairly well connected and moves quickly to destroy those he sees as a threat.
 
'''Mr. Bas''' -- Black markerteer roughian/thug/extortionist.  Half orc 6'5" 240 and as slimy as they come.  Average intelligence but generally uses the direct intimidating approach.  He is mean, viscious, fairly well connected and moves quickly to destroy those he sees as a threat.
  
 
'''The Trading Post Residents'''
 
'''The Trading Post Residents'''
'''--Haggard Stark:''' --Tavern Owner/Brewer of 46 years old, Haggard is a very large, mountain of a man, standing 6'6" and weighing in around 280lbs. Barrel chest, boulder arms, tree trunk legs and a bull neck. Bald head, partially from age, but you'd never tell because he shaves it every morning. Dark eyes, bushy brown eyebrows, a very coarse 5 O'clock shadow. He has a large nose, cocked to the right. He wears a sleeveless buckskin tunic, thick black, bearskin (not fur) trousers. He keeps a dagger on one hip and a well crafted handaxe on the other. A large, grey whiskered, mountain lion by the name of Grim sits curled up in a corner of the tavern. It raises its head to "check out" each and every patron as they enter. Haggards old Greatsword, "Vanguard" hangs above the mantle.  
+
'''--Haggard Stark:''' --Tavern Owner/Brewer. Haggard is a mountain of a man, standing 6'6" and weighing around 280 lbs. He is in his mid forties. He is bald, and claims it's because he shaves his head every morning, and honestly, who's going to contradict him? He has dark eyes, bushy brown eyebrows, a very coarse 5 o'clock shadow. He has a large nose, cocked to the right. He wears a sleeveless buckskin tunic, and thick black bearskin (not fur) trousers. He keeps a dagger on one hip and a well crafted handaxe on the other. A large, grey whiskered, mountain lion by the name of Grim sits curled up in a corner of the tavern. It raises its head to "check out" each and every patron as they enter. Haggard's old Greatsword, "Vanguard" hangs above the mantle.  
  
'''--Hope Stark:''' --Daughter of Haggard Stark as well as an aspiring young Bard. Hope is a beautiful young woman with a voice of silk. Received the best features of both her mother and father. She is tall (5'8") with a lithe, athletic build (130lbs). She is extremely agile. Long brown hair is left down to flow to the middle of her back. Beautiful green eyes, the color of dark emeralds. Tan skin without a blemish. Typically wears loose fitting, white cotton shirt covered by a maroon and black corset vest
+
'''--Hope Stark:''' --Daughter of Haggard Stark and an aspiring young Bard. Hope is a beautiful young woman with a voice of silk. She is tall (5'8") with a lithe, athletic build (130lbs). She is extremely agile. Long brown hair is left down to flow to the middle of her back. Her eyes are the color of dark emeralds, and her tan skin is without a blemish. She favors a loose-fitting white cotton shirt and a maroon-and-black laced bodice.
  
 
'''--Lerangis:''' --A gangly woman, she stands 6’ and weights no more than 110 pounds. Long birdbeak nose and weathered face. Very dextrous, which belies her height. She is all about the survival of this spot. She thinks fate brought her here and she’s here for good. She is also security conscious, so she keeps her stuff locked up tight. Her eyes always search and look at customers. Even the ones she knows. She makes her own locks, traps, etc.  
 
'''--Lerangis:''' --A gangly woman, she stands 6’ and weights no more than 110 pounds. Long birdbeak nose and weathered face. Very dextrous, which belies her height. She is all about the survival of this spot. She thinks fate brought her here and she’s here for good. She is also security conscious, so she keeps her stuff locked up tight. Her eyes always search and look at customers. Even the ones she knows. She makes her own locks, traps, etc.  

Revision as of 19:57, 26 April 2013

The Game

Here you can find the latest posts in this game.

Current Events

After the destruction of the Gate to Floating City, the waystations on the river have become more important than ever. Accordingly, the heroes of Cthonia have been sent on a mission to check the waystations and make sure they are still suitable for travel.

And it's a good thing they checked. The first two waystations were destroyed by some unknown force. They tidied up as best they could, but the question remains: who is destroying the waystantions, and why?

At the third waystation, the heroes encountered a group of friendly kobolds.

The Story so far

The party has been recruited by a merchant, Mr. Randolph, to be the heroic working arm of the Cthonian Trading Post, CTP. Their mission statement, secure the area, secure the resources as required by the Post and vet the the longevity and profitability of the Post. Some Privateers/black market poachers, run by a burly half orc called Mr Bas and some muscle have also met with the party. Things got out of hand quickly with the violently volatile Bas. The group is now meeting at the WayFarers guild and preparing to put safe distance between themselves and Mr. Bas by going to the CTP.

Journal of Toregan Dondarin

Starting this journal as a record of activities on my way to Cthonia as I have just received possible employment there. Property of Toregan Dondarin.

Day 1: Contacted by possible employer. Name of Mr. Randolf. Seeks group for the security of the Cthonian Trade Route. Meranus Stormhorn and Ygnvar Hefnd there as well. Good to see some people I know here. Some of the others look adequately skilled. Plan to accept offer tomorrow.

Day 2: Accepted offer of Mr. Randolf. Meranus Stormhorn and Yngvar Hefnd accepted as well. A young man named Leonan Songsteel is coming too. He seems like he knows how to fight. He's one of those warrior types, but he's got a good head on his shoulder for his age. A man named Henrix Sharpsword is also with us, though contrary to his name he is quite the spellslinger, and his talents will come in use quite often I would think. He seems to be even more nervous in front of people than me, always talking thorough his familiar, or writing out his speech. Hopefully I can help him with that, as soon as I can help myself. Also introduced to Artrius Myphcim, Wayfinder. Seems to know a bit about the Trading post we are to be heading to. Approached by a Half-Orc by the name of Mr. Bas. Ruthless, strong, and obviously connected with the poachers in the Thunderlands. Part of the Cat and Mouse gang located in the Floating city. Attacked us with little provocation, after warning us to keep out of their way in the post. I'll see if I can get a security detail up there for dealing with him.

Day 3: Trips gone to hell. We were supposed to be teleported to the CTP using some sort of Teucri artifact, but it malfunctioned somehow and damn near ripped Artrius in half. now we're stuck here in the middle of the Cthonian Jungle, with only a slight idea of where to go and how to get there. The CTP is supposed to be on a mesa, and theres only one that i saw. Artrius is stable for the moment, but I'll have to watch his health. Looks like I won't be enjoying those drinks anytime soon.

Day 4 Morning: Got attacked by giant bugs last night. Seems they were poisonous too. Meranus and Yngvar got hit, and they seem a bit off balance. Doesn't seem to be deadly though, so it should pass through their systems within a few days. Moving towards the mesa again.

Day 5 Morning: Lots of rain yesterday. Low visibility, and had to cut our trek short when we found decent shelter. Artrius has a fever which probably means an infection. He legs aren't much better. We travel all day today rain or not. Also saw a creature in the trees last night. could have been a monkey, but I could've sworn it was holding something while climbing. It was definitely watching us. I don't think we're alone in this forest anymore.

Day 5 Evening: Attacked by kobolds today. Probably scouting us since yesterday or even earlier. Knocked us all out and brought us to their camp. Dropped all of our gear too. Lost my bow. I'm going to miss it. Anyways, the kobolds probably planned on eating us, there were two other captives there, both with chunks out of them, and looking very thin. Odd thing is, another kobold freed us. Cut open the cage and left. If I had to guess, he was from another tribe, and getting rid of resources. On the..... darker side of things, we were only able to save one of the captives. The other one, Leonan gave a merciful death. Its tearing the kid apart. He wasn't prepared for this sort of thing. I should've been the one to do that, I would have been able to deal with it, but.... I just hope it doesn't torment the kid too badly. He's got a good head on his shoulders and I want him to get out of this place. Ran out of food too. I'll have to start gathering from the environment form now on. Monitoring the health of everyone. We're in bad shape from the kobolds.

Day 6 Morning: We have a new companion by the name of Tel Longstrider, a halfling. He brought back the gear that we had dropped in the fight. I had already thought my bow gone for good. I'm glad to have it back. Its the last thing I really have from home. Anyways, the black kobold stopped by the camp last night as well. He seemed...... I don't know how to put it. He didn't seem like he wanted to hurt us, but actually help us. He gave me a bundle of gourds. they're no larger than potion vials, and they don't smell as if they are poison. I actually believe that its some kind of healing liquid, similar to that of potions. I'm planning on giving some to Artrius and the elf we saved. Maybe it'll work. As a side note, I'll have to ask around at the CTP about the kobold tribes. If there's one that isn't hostile to outsiders, it would be a good chance to get some allies.

Archives

The full past history of game posts can be found here.

Characters

These are the characters, past and present, that have been featured in this game.

Current Roster

Current characters.

Toregan Dondarin Human Ranger (Played by Sean)

Yngvar Hefnd Human Wizard (Played by Ezra S)

Faust Surface Drow Alchemist (Played by Pedro)

Griffin Half Elf Rogue (Played by Jon Eber)

Ragnarök Human Monk of Domi (Played by Steven VdB)

Asteron Minotaur Barbarian (Played by Jorge)

Past Characters

Past Characters go here.

Tack Greenword Halfling Sorcerer (Played by Corey D)

Leonan Songsteel Human Fighter (Played by Erik)

Tel Longstride Halfling Ranger (Played by Derek Walters)

Rexxan Illiek Human Cleric of Domi (Played by Bruno T)

Henrix Sharpsword Human Wizard (Played by Andrew S)

Meranus Stormhorn Minotaur Fighter (Played by Josh Ingram)

Raven Human Cleric of Gargul (Played by Jon Eber)

Ellie Half Elf Summoner (Played by Rob C)

NPCs

Artrius Myphcim -- Wayfarer Guild Member that has travelled back and forth from the Trading Post to the Floating City many times and knows the Cthonia area well. He is a Guild member in good standing, with more than 10 years experence. He is 5'10" and 180 pounds with fair skin, short sandy hair, and a neat beard and mustache. Art favors cotton shirts in dark colors, with a leather, many-pocketed vest, sturdy wool pants with leather belt, and a long dagger. He is single and in his mid thirties. He is known as an affable man who likes his job and has no enemies to speak of. His easygoing manner hides a fierce competence.

Mr. Randolph -- A cultured gentlemen, typically dressed in the style of a wealthy merchant. At times, he smokes a gorgeous pipe magicked to create all kinds of effects, both with the smoke and the emotions of the smoker. He has a good reputation and is known for dealing fairly and legally in all ventures. He is in his thirties, but is already on his 3rd wife. One of his exes is still living and he supports her and their 7 children. An opportunistic trader, he deals in anything he can turn a nice profit on from live animals to furniture to rope and tackle. He is on the Merchant Guild Council and has much of their support.

Mr. Bas -- Black markerteer roughian/thug/extortionist. Half orc 6'5" 240 and as slimy as they come. Average intelligence but generally uses the direct intimidating approach. He is mean, viscious, fairly well connected and moves quickly to destroy those he sees as a threat.

The Trading Post Residents --Haggard Stark: --Tavern Owner/Brewer. Haggard is a mountain of a man, standing 6'6" and weighing around 280 lbs. He is in his mid forties. He is bald, and claims it's because he shaves his head every morning, and honestly, who's going to contradict him? He has dark eyes, bushy brown eyebrows, a very coarse 5 o'clock shadow. He has a large nose, cocked to the right. He wears a sleeveless buckskin tunic, and thick black bearskin (not fur) trousers. He keeps a dagger on one hip and a well crafted handaxe on the other. A large, grey whiskered, mountain lion by the name of Grim sits curled up in a corner of the tavern. It raises its head to "check out" each and every patron as they enter. Haggard's old Greatsword, "Vanguard" hangs above the mantle.

--Hope Stark: --Daughter of Haggard Stark and an aspiring young Bard. Hope is a beautiful young woman with a voice of silk. She is tall (5'8") with a lithe, athletic build (130lbs). She is extremely agile. Long brown hair is left down to flow to the middle of her back. Her eyes are the color of dark emeralds, and her tan skin is without a blemish. She favors a loose-fitting white cotton shirt and a maroon-and-black laced bodice.

--Lerangis: --A gangly woman, she stands 6’ and weights no more than 110 pounds. Long birdbeak nose and weathered face. Very dextrous, which belies her height. She is all about the survival of this spot. She thinks fate brought her here and she’s here for good. She is also security conscious, so she keeps her stuff locked up tight. Her eyes always search and look at customers. Even the ones she knows. She makes her own locks, traps, etc.

--Polly: --Human Fat but sweet. Nicest girl you’ve ever met. Blond. Think Fat Dolly Parton

--Anna: --Half Elf Beautiful, but arrogant. Think every blond that has had plastic surgery you’ve ever seen. She has “crafted” her beauty to the point that she comes across instantly as phony

--Bast the Brewer:-- Trained in the fields and breweries of the 2nd plateau of New Elenna, he was kicked out of his family for experimenting too much. Now they beg him to return as he’s developed both his own brews, as well as concoctions of others which he buys the rights to. At least every month someone arrives with wagons to try and buy him out of everything he’s made. He holds an auction 4 times a year and this is always a huge event at the post.

--Toth: --A streetwise kid Bast has adopted, when left behind by a caravan. He was trouble, but Bast has tamed, adopted him, and shared with him his love for “making brew.”

--Diaosha, Bast’s wife.-- ran away with him when his family gave Bast the boot. Completely devoted and happy. Has picked up the art of Trade and economics very well and is the brains behind the merchant end, though Bast himself is the front and she prefers it that way

--Risca the Stalwart:-- Dwarf Fighter/Stone Warden: Master Craftsman/Smithy who says he doesn't have a history. Extremely protective of Hope though none can really point to a reason. Nudge and Patterson likely have an idea, but are moot on the point. Without a douhbt it has something to do with the old dwarf's past. No on knows his last/clan name. He is only know as Risca the Stalwart for his exploits while adventuring. Risca is an extremely talented craftsman and his work is gaining in reputation in Hook City and Floating City.

--Nudge:-- Not his real name. He’s a gnome fighter/mage who makes armor. He’s had a fear of “horrible raking attacks” and nightmares since the battle decades ago. He talks very fast and never stops between sentences. He can magic armor to +1 with his current knowledge, but doesn’t reveal that at first.

--Patterson:-- A halfling Ranger, he can still climb trees. You can see his hairy white feet hanging from this tree or that and smoke rings coming out of the tree. He makes bows and various needed tools around the place. Somewhat shy, he talks softly and always seems to be looking over his shoulder. He falls neatly into the hunter camp, but also holds church services for various gods on their holy days. Most think he’s a priest instead of a ranger.

--Penfold Blurwinder Phwent (Pen):-- Gnome from the Floating city assigned to run the post. stuck as a lower administrator and yearning for more, he jumped at the chance to move to a higher profile position. Middle aged and married with 1 son. He is maticulous and driven to keep order and prove his worth and usefulness in expanding the post and making it more than it is. ‘Someday I will make them take notice of us. Someday.’

--Phinystys Cobberstore Phwent:-- Pen’s devoted wife. She loves her husband dearly and despite what Pen thinks, she is quite happy with thier life together. She supports and encourages Pen, but does not understand his drive and needs to be so much more. She was a bit put off when they first came out beyond civilization and she lost access to reliable metalsmithing tools and supplies for her tinkering, but she now makes do with an occassional delivery. Mostly she worries about their son who seems to have the feys (A word she uses to describe mischievious behavior and innate magical gifts)

--Penttlecaster Blurwinder Phwent:-- A gnome of 16 whos magical gifts are beginning to manifest. he is still young and being kept under guidance by his caring parents, though Pen himself spends a vast majority of his day behind his desk. leaving Mrs. Phwent to raise him. He is a curious boy, overly so really and a bit of a prankster

--Gazzy :-- She is quite the cat’s meow to the older gentlemen of the trading post. None have the courage to make a move on her though. She simply LOVES dinosaurs. When others run, she can sometimes make them turn away. There’s an affinity there, even if she isn’t willing to admit it. It is almost like she goes into a trance that they can understand. She is out more than in gathering for her potions and concoctions. If anyone in the area gets sick, they come to her for the anecdote. She views all diseases as poisons of the body to cure

--Borcht the Baker:-- Think the Soup Nazi. He has a tough exterior, yet he won’t let anyone go hungry. If you say thank you to him though, he’ll get angry. He’s always negative with voice but positive of action.

--Klairiest: Borcht’s sister.-- If Borcht is the soup Nazi, Klairiest is is the furher. You do and help because that is what you do, not to be thanked


Tribe of Kobolds Ss'Hathk tribe Current condition: Hostile; extreme Local Headhunter kobold tribe. Tribe is Brown with Tan highlights. short crests of black and brown from snout to upper skull back, long viper=-like tails. Initial Reaction is always Hostile. Ambush hit and run like the other small humanoid tribes of the jungle floor about the mesa's high use of poison and alchemy which seperates them from the others. Primitive tech, no metal weapons or armor, no refining capabilities. wood and vine construction of Tribe. Like many primitive cultures here they worship the land and the geat dinosaur. Tribe sits on exposed gold ore vien and use the unrefined ore in all decorations. Powder form for paint, small nuggets in necklaces and such. matriarchal society with the Chief (female) in charge Tribe is about 150 warriors strong.

Grux The Kobold Observer; Current Condition: Neutral - has lent the party assistance in escaping the Ss'Hathk Tribe Observer in Ambush Scene; dark black scales with green highlights and a brown crest running from the bridge of his nose, over his head and all the way to the tip of his tail. Visibly equipped with bow and sword a pair of pouches on his belt. He observes the attack on the interlopers by a different kobold clan that he has been watching for his own clan for a few months. He will not approach the party and will quickly loose them in the jungle if they come after him. The Kobold is a mid lvl Ranger/Sorcerer with Dragon bloodline. Initial level idea is 4/6 He is an introduction only and will be a reoccurring NPC seen but never approaching. The hope is that the party will try and initiate peaceful contact at some point. A running NPC reaction scale should be kept. The Kobold will begin 1 step worse than neutral. I'll create a point system. He is more intelligent than the rest of his tribe. This makes him sort of an outsider so he volunteers himself as a scout and spy for his tribe. They "like" him and want his help thinking about "stuff" when there is a "big problem." They "hates" him and ridicule him when things are going well. Grux usually spends his time in the canopy hunting and honing his skills. The Kobolds can't get to him for their daily "beatings" when he's in the trees

Geography

Here are details on the Geography, History, and Settlements in Cthonia.

The Trading Post