Difference between revisions of "Feats"

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==[[Feat: Combat Shooting|Combat Shooting]]==
 
==[[Feat: Combat Shooting|Combat Shooting]]==
 
You are better at shooting on the defensive.
 
You are better at shooting on the defensive.
==[[Craft Magic Item]]==
 
Combines a number of Crafting feats to offset the effects of [[Rules: Catacombs|the Catacombs]].
 
 
 
==[[Forest Walking]]==  
 
==[[Forest Walking]]==  
 
Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]].
 
Bonuses to woodland craft based upon being born in [[Geography: Culverwood|Culverwood]].
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==[[Natural Spell Specialization]]==
 
==[[Natural Spell Specialization]]==
 
Rangers and Druids are able to cast certain spells with great power.
 
Rangers and Druids are able to cast certain spells with great power.
 
 
==[[Feat: Speedy Slinger|Speedy Slinger]]==  
 
==[[Feat: Speedy Slinger|Speedy Slinger]]==  
 
You can reload your sling more quickly than most slingers.
 
You can reload your sling more quickly than most slingers.

Revision as of 12:30, 20 October 2010

Please note that certain PHB feats are not used in the Wold, due to the nature of online play. These include:

  • Improved Initiative
  • Great Cleave
  • Step Up


If you want to create your own Woldian feat, there are rules that govern Woldian creation here.

In addition to the standard PHB feats, the following Woldian feats are available.


Brahmah's Tattoos

Allows the creation of magical tattoos containing divine spells up to 3rd level.

Combat Shooting

You are better at shooting on the defensive.

Forest Walking

Bonuses to woodland craft based upon being born in Culverwood.

Gillan's Fast Forge Time

With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.

Heirloom Item

You have a lucky object that brings you a bonus to saving throws.

House Odds

You can sneak attack and crit creatures that are usually immune to those attacks -- sometimes.

Improved Natural Spell Specialization

Rangers and Druids are able to cast certain spells with even greater power.

Improved Sniping

You are skilled at hiding after sniping

Improved Wildshape

You can wildshape as if one level higher in a single wildshaping class -- this increase in level affects both creature type and size, maximum hit dice allowed, times per day and duration

Natural Spell Specialization

Rangers and Druids are able to cast certain spells with great power.

Speedy Slinger

You can reload your sling more quickly than most slingers.