Races

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Races of the Wold

The following races are playable in the Wold, in addition to the standard PHB playable races.

Surface Drow

This group of Drow has fought their way upward away from their subterranean cousins and into the light. They have broken with tradition and been blessed by Alemi. These Drow have broken with the Matriarchal traditions and now worship any god they wish.

Origins of the Drow

The tale of how the dark elves came to be.

Taurs

Rules for playing Taur PCs

Minotaurs

Centaurs

Liontaurs

In a nutshell, wemics are one-hit-die-plus-class-level creatures. They do not get four racial hit dice. They have no level adjustment. They have racial abilities and modifications much like elves or dwarves, say.

In the Wold, wemics were responsible for instigating the great Taur Civil War, which pitted centaur against minotaur, while the wemics profited from both. But in the end, they were punished. They were diminished and exiled to the smallest of the Taur Isles, where they were plagued by hell hounds and generally miserable.

There is one town on Liontaur Isle, called (in common) Chessford. A few merchant clans are based there. Elsewhere on the isle, wemics live a more tribal, herding life. But the biggest prey to hunt on the Isle (aside from hell hounds) are deer and wild sheep. There are no big predators, like wolves or bears, etc. So the wemics (some of them, anyway) dream of leaving the Isle, returning to the Northern Continent that was their ancient home, and hunting worthy prey again. But they cannot, because the North was devastated by the Great Cataclysm, and because they have not finished their penance -- to reunite the Taur Races in peace.

External Links:

http://www.woldiangames.com/oshirr/races/wemic.htm

http://www.woldiangames.com/oshirr/races/taurs.htm