Difference between revisions of "Sargrass Plains Game"

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==Current Events==
 
==Current Events==
With The Sargrass Plains returned (thanks to the efforts of all the Wold's greatest heroes) and once again open to adventure for all those brave and hearty enough to survive it, Duke Abelard Rowan hired a group of adventurers to accompany his fleet on their quest to explore the plains. However, the expedition went from disaster to disaster and only a handful of ill equipped souls reached the ruins that were once Rattledam. After meeting a few locals they are travelling to the crystal mountains in an effort to find some form of a foothold.
+
The Sargrass Sentinels have helped negotiate use of the remains of a great druid tree to create a series of boats to sail the Sargrass. The ships are being built at Stone Temple. Made mostly of woven grasses with druidwood ribbing, their construction is limited by the lack of skilled weavers. The Sentinels have set out to recruit talent from the Manfri and Harvester factions. The Manfri gave the party a soft no, saying they wish to work with the newcomers to the Sargrass, but that they did not yet trust them. The Sentinels accepted this decision and set out to meet the Harvesters. A small number of Harvesters have agreed to travel to Stone Temple to discuss their potential place in the new coalition being formed, and (hopefully) lend their skills in weaving.
  
 
==The Story so far==
 
==The Story so far==
Line 31: Line 31:
  
 
'''Scene 4:[https://www.woldiangames.com//archives/index.php?game=sargrass&start=1559064219&end=9999999999 Sliced Crystal]''' (May 2019) - The party  makes their first contact with the crystals
 
'''Scene 4:[https://www.woldiangames.com//archives/index.php?game=sargrass&start=1559064219&end=9999999999 Sliced Crystal]''' (May 2019) - The party  makes their first contact with the crystals
 +
 +
==Brief Event Summary==
 +
 +
* Duke Abelard Rowan gathers a group daring enough to help build a foothold within the wild region of the Sargrass Plains.
 +
* The group set sail into the unknown and start exercising a diplomatic path to reach a landing point. But after they meet their new neighbors for the first time they start to wonder if diplomacy will be enough...
 +
* Things take a twist when a strange little fellow turns up who enlightens the adventurers and shows them things that will change their outlooks forever!
 +
* The survivors head to the remains of what was once Rattledam to try and start afresh.
 +
* Guided by a scarred monk the group slowly traverse the dangerous grasses as they head towards the crystal mountains.
 +
* The group spends time among the monks before undertaking a quest to find druidwood.
 +
* With the help of a druid and some fey creatures, the group survives a mutation bloom that sets the creatures of the grasslands into a frenzy of fighting.
 +
* The group aids the main body of druids in a battle with the mutated creatures of the Sargrass, and witness the death in battle of the greatest of the druid trees.
 +
* The group returns to the monks at Stone Temple village; the druids have given them the dead druid tree to use.
 +
* Thorondir and Akuno joined the group
 +
* The group travelled from the Stone Temple to Rattledam and helped stage an election
 +
* The group escorted Sprocket back to the Stone Temple to participate in negotiations about the boat to be built
 +
* Discussions on boat-building were attended by several groups of plains-dwellers
 +
* A decision was made to build two or three boats with woven grass hulls; this may take years
 +
* The group went to the manfri seeking help because manfri are known to be the best weavers
 +
* On the way, they met Haemir again -- but a changed Haemir
 +
* After the manfri turned them down, the group went to the Harvesters looking for weavers
  
 
==Characters==
 
==Characters==
Line 41: Line 61:
 
|- style="background:#efefef;"
 
|- style="background:#efefef;"
 
!Character Name!!Player!!Gender!!Race!!Class!!Notes
 
!Character Name!!Player!!Gender!!Race!!Class!!Notes
 +
|- align="left"
 +
|[https://docs.google.com/spreadsheets/d/1cPg487aiu_m4gT8O30hVW4Zyg60_4ZKLJuXuYW5wG3E/edit#gid=0 Akuno Neko]||Ken E|| align="center"| M|| align="center"| Beastfolk|| align="center" | Sorcerer || Catfolk with dubious claims to a royal lineage
 
|- align="left"  
 
|- align="left"  
 
|[http://bit.ly/2uRbZWS Bigby Wolf]||Michael M|| align="center"| M|| align="center"| Beastfolk|| align="center" | Druid || Furry chap who travels with a wolf  
 
|[http://bit.ly/2uRbZWS Bigby Wolf]||Michael M|| align="center"| M|| align="center"| Beastfolk|| align="center" | Druid || Furry chap who travels with a wolf  
 
|- align="left"  
 
|- align="left"  
 +
|[https://docs.google.com/spreadsheets/d/1I89zulFN1wOyIvyT7SzJLyClebg9B0kyzCzE2gdCYNs/edit?usp=sharing_eil&ts=5b63311a  Caelwyn Alterius]||Casey|| align="center"| M|| align="center"| Human|| align="center" | Paladin || Stern follower of Domi
 +
|- align="left"
 
|[https://docs.google.com/document/d/1rZFL7Wt2ZPpqSYalwaCVFDWHB8GbQQ0wY7CWRBLvj7Y/edit Elijah "Sol" Solomon ]||Daniel L|| align="center"| M|| align="center"| Human|| align="center" | Wizard|| A noble-born who is always scribbling in a note book
 
|[https://docs.google.com/document/d/1rZFL7Wt2ZPpqSYalwaCVFDWHB8GbQQ0wY7CWRBLvj7Y/edit Elijah "Sol" Solomon ]||Daniel L|| align="center"| M|| align="center"| Human|| align="center" | Wizard|| A noble-born who is always scribbling in a note book
 
|- align="left"  
 
|- align="left"  
|[https://docs.google.com/spreadsheets/d/1I89zulFN1wOyIvyT7SzJLyClebg9B0kyzCzE2gdCYNs/edit?usp=sharing_eil&ts=5b63311a  Caelwyn Alterius]||Casey|| align="center"| M|| align="center"| Human|| align="center" | Paladin || Stern follower of Domi
+
|[https://docs.google.com/document/d/16Hm6zKS7xtIF60fnhOKB8fqd76Jj1wyKKvcF_oC1lfk Grindar, son of Grindor]||Jeremy C|| align="center"| M|| align="center"| Half-Orc|| align="center" | Ranger || Well mannered and polite, vicious with his orc double axe
 +
|- align="left"
 +
|[https://docs.google.com/document/d/1exZmP-DdVygzX5YwwlOY92CavIanqvcSbG5jLxni30w/edit Haemir Farydark]||Rich L|| align="center"| M|| align="center"| Half Dark Elf|| align="center" | Bloodwitch|| Once a handsome scholar sailor, the Sargrass has turned Haemir into something else...
 
|- align="left"
 
|- align="left"
 
|[https://goo.gl/ugxd4D 'Lil]||Carl|| align="center"| F|| align="center"| Human|| align="center" | Cleric || Hot-headed red head with a HUGE hammer
 
|[https://goo.gl/ugxd4D 'Lil]||Carl|| align="center"| F|| align="center"| Human|| align="center" | Cleric || Hot-headed red head with a HUGE hammer
 
|- align="left"
 
|- align="left"
|[https://docs.google.com/document/d/16Hm6zKS7xtIF60fnhOKB8fqd76Jj1wyKKvcF_oC1lfk Grindar, son of Grindor]||Jeremy C|| align="center"| M|| align="center"| Half-Orc|| align="center" | Ranger || Well mannered and polite, vicious with his orc double axe
+
|[https://docs.google.com/document/d/1z2Z5XPCwLt4xm7BVlz39JWSLfOIwuhKEreyQL1-IcsM/edit Thorondir]||Kelly B|| align="center"| M|| align="center"| Elf || align="center" | Druid || An enigmatic druid who prefers the company of animals
 
|- align="left"
 
|- align="left"
 
|}
 
|}

Revision as of 09:53, 30 September 2020

SargrassPlains.jpg

The Game

Here you can find the latest posts in this game.

Refs: BatMark, Ryan & Jerry

Current Events

The Sargrass Sentinels have helped negotiate use of the remains of a great druid tree to create a series of boats to sail the Sargrass. The ships are being built at Stone Temple. Made mostly of woven grasses with druidwood ribbing, their construction is limited by the lack of skilled weavers. The Sentinels have set out to recruit talent from the Manfri and Harvester factions. The Manfri gave the party a soft no, saying they wish to work with the newcomers to the Sargrass, but that they did not yet trust them. The Sentinels accepted this decision and set out to meet the Harvesters. A small number of Harvesters have agreed to travel to Stone Temple to discuss their potential place in the new coalition being formed, and (hopefully) lend their skills in weaving.

The Story so far

Volume 2 - New Beginings (for the prelude see "History" below)

Scene 1: The Audience (Aug 12 2018) - Duke Abelard Rowan gathers a group daring enough to help build a foothold within the wild region of the Sargrass Plains.

Scene 2: The Nixie Queen (Aug 24 2018) - The group set sail in to the unknown and start exercising a diplomatic path to reach a landing point. But after they meet their new neighbours for the first time they start to wonder if diplomacy will be enough...

Scene 3: The Interlude (Jan 28 2019) - Things take a twist when a strange little fellow turns up who enlightens the adventurers and shows them things that will change their outlooks forever!

Scene 4: Onward to Rattledam (Feb 4 2019)


Volume 3 - A Place Called Home

Scene 1: A town of promise (Mar 4 2019) - The survivors head to the remains of what was once Rattledam to try and start afresh.

Scene 2: Into the grass (Mar 25 2019) - Guided by a scarred monk the group slowly traverse the dangerous grasses as they head towards the crystal mountains.

Scene 3:The Devil is in the Grass (Apr 2019) - things start to heat up for the party...

Scene 4:Sliced Crystal (May 2019) - The party makes their first contact with the crystals

Brief Event Summary

  • Duke Abelard Rowan gathers a group daring enough to help build a foothold within the wild region of the Sargrass Plains.
  • The group set sail into the unknown and start exercising a diplomatic path to reach a landing point. But after they meet their new neighbors for the first time they start to wonder if diplomacy will be enough...
  • Things take a twist when a strange little fellow turns up who enlightens the adventurers and shows them things that will change their outlooks forever!
  • The survivors head to the remains of what was once Rattledam to try and start afresh.
  • Guided by a scarred monk the group slowly traverse the dangerous grasses as they head towards the crystal mountains.
  • The group spends time among the monks before undertaking a quest to find druidwood.
  • With the help of a druid and some fey creatures, the group survives a mutation bloom that sets the creatures of the grasslands into a frenzy of fighting.
  • The group aids the main body of druids in a battle with the mutated creatures of the Sargrass, and witness the death in battle of the greatest of the druid trees.
  • The group returns to the monks at Stone Temple village; the druids have given them the dead druid tree to use.
  • Thorondir and Akuno joined the group
  • The group travelled from the Stone Temple to Rattledam and helped stage an election
  • The group escorted Sprocket back to the Stone Temple to participate in negotiations about the boat to be built
  • Discussions on boat-building were attended by several groups of plains-dwellers
  • A decision was made to build two or three boats with woven grass hulls; this may take years
  • The group went to the manfri seeking help because manfri are known to be the best weavers
  • On the way, they met Haemir again -- but a changed Haemir
  • After the manfri turned them down, the group went to the Harvesters looking for weavers

Characters

These are the characters, past and present, that have been featured in this game.

Current Roster

Character Name Player Gender Race Class Notes
Akuno Neko Ken E M Beastfolk Sorcerer Catfolk with dubious claims to a royal lineage
Bigby Wolf Michael M M Beastfolk Druid Furry chap who travels with a wolf
Caelwyn Alterius Casey M Human Paladin Stern follower of Domi
Elijah "Sol" Solomon Daniel L M Human Wizard A noble-born who is always scribbling in a note book
Grindar, son of Grindor Jeremy C M Half-Orc Ranger Well mannered and polite, vicious with his orc double axe
Haemir Farydark Rich L M Half Dark Elf Bloodwitch Once a handsome scholar sailor, the Sargrass has turned Haemir into something else...
'Lil Carl F Human Cleric Hot-headed red head with a HUGE hammer
Thorondir Kelly B M Elf Druid An enigmatic druid who prefers the company of animals

Past Characters

  • Arlaise Winterblade [Krystalyn M.] - Elf - Cleric
  • Barnaby Filius Volant [Ayla] - Avian Beastfolk - Wizard
  • Scynir [Amy C.] - Half Elf - Cleric
  • Ungy Shipsail [Jort R.] - Human - Bard
  • Haemir Farydark |[Rich L]| align="center"| M|| align="center"| Dark Elf|| align="center" | Bloodwitch || Professor & botanist who travels with a blue macaw
  • Xel'Aw|[Grant]| align="center"| M|| align="center"| Drow|| align="center" | Bard || A learned, gentle and articulate poet

NPCs

  • Ahyoka - a Manfri wise woman with a barbed sense of humour (follows the Walker-Sar).
  • (Duke) Abelard Rowan - The patron and money behind the expansion - safe back at Hook City.
  • Askel Sturmsen - Chief of Operations (head of the spellcasting contingent) - deceased.
  • Broag Ironshield - a tough refugee dwarf with a centre parting and an ugly scar.
  • Freakshow - a 'Harvester' elf covered from head to toe in tattoos, with an impressive assortment of nose and cheek rings and a 12" blue mohawk haircut. A follower of the Warper-Sar or evolutionist.
  • Mahyawu - a mysterious Manfri Seer who first taught the party about Sargrass.
  • Needle - 7' tall and rail thin a 'Climber' (walks on stilts) who makes strange hand movements as he speaks. Needle is helping the party rebuild Rattledam.
  • (Father) Nokter Labeo - The Dukes Seneshal (safe back at Hook City).
  • Signi Harvaldar - Captain of the expedition - deceased
  • Smithira - an ever-practical refugee redhead woman with a high-pitched voice.
  • Sprocket Gearhead - a refugee gnome clergyman.
  • Thich - a human monk covered in scars from the stone temple in the crystal mountains, able to sing the silent sing that allows passage through them. Also a follower of the Warper-Sar and evolutionist.

Geography

History

Here you'll find links to all the events and history relevant to this game.

Volume One - Before our time...

Sargrass Plains Fiction

Here are any stories written about Characters/Game Events

Important Links

Here are useful links / DM's resources, etc.