Difference between revisions of "Spell: Forbidden Spray"

From Woldipedia
Jump to: navigation, search
(Witch spell revamp)
Line 9: Line 9:
 
Spell Resistance: no<br>
 
Spell Resistance: no<br>
  
With this spell, the witch opens a portal at a ley line, which manifests as an instantaneous spray of Woldsblood into the Wold itself. Those within the spray (a cone) have to make a reflex save or take 1d12 Wisdom damage, with a save for half damage. In addition, those within the cone must make a Will save or be dazed for 1d12 rounds, or 1d4 rounds if they save. The point of origination of the spell, a portal, is magical, but the spray of Woldsblood is not, and affects even creatures in an anti-magic field. Undead save vs this spell with a -5 penalty. Creatures that are soulless things, such as some constructs, fey, some outsiders, elementals, etc, are immune. to this spell if they are also immune to the effects of Woldsblood.
+
With this spell, the witch briefly creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as an instantaneous spray of Woldsblood. Creatures within 50 feet of the spray must make a Will saving throw each round the rain falls or be dazed for that round. The saving throw DC is 10 + character level, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those within the area of the spray must make the same Will saving throw (DC is 10 + character level), but in addition to the daze effect, failure also  inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The spray evaporates back into the Realm of Shadows in one round. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune.
 
+
Casting this spell may draw the ire of Gargul or others who view Woldsblood as a sacred substance, if they find out about it.
+

Revision as of 07:53, 5 July 2017

Conjuration (creation)
Level: Witch 8
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: cone-shaped burst
Duration: see text
Saving Throw: see below
Spell Resistance: no

With this spell, the witch briefly creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as an instantaneous spray of Woldsblood. Creatures within 50 feet of the spray must make a Will saving throw each round the rain falls or be dazed for that round. The saving throw DC is 10 + character level, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those within the area of the spray must make the same Will saving throw (DC is 10 + character level), but in addition to the daze effect, failure also inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The spray evaporates back into the Realm of Shadows in one round. The rain of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune.