Difference between revisions of "Spell: Forbidden Spray"

From Woldipedia
Jump to: navigation, search
(new spell)
 
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
Conjuration (creation) <br>
 
Conjuration (creation) <br>
Level: Witch 8<br>
+
Level: Bloodwitch 8<br>
 
Components: V, S<br>
 
Components: V, S<br>
 
Casting Time: 1 standard action<br>
 
Casting Time: 1 standard action<br>
Line 6: Line 6:
 
Area: cone-shaped burst<br>
 
Area: cone-shaped burst<br>
 
Duration: see text<br>
 
Duration: see text<br>
Saving Throw: Will negates (harmless)<br>
+
Saving Throw: see below<br>
Spell Resistance: yes (harmless)<br>
+
Spell Resistance: no<br>
  
This spell opens a portal at a ley line, which manifests as an instantaneous spray of Woldsblood into the Wold itself. Those within the spray (a cone) have to make a reflex save or take 1d12 Wisdom damage, with a save for half. In addition, those within the cone must make a Will save or be dazed for 1d12 rounds, with a save for half. The point of origination of the spell, a portal, is magical, but the spray of Woldsblood is not, and affects even creatures in an anti-magic field. Undead save vs this spell with a -5 penalty. Creatures that are soulless things, such as some constructs, fey, some outsiders, elementals, etc, are immune. to this spell if they are also immune to the effects of Woldsblood.
+
With this spell, the bloodwitch briefly creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as an instantaneous spray of Woldsblood. Creatures not within the spray but within 50 feet of the sprays area must make a Will saving throw or be dazed for that round. The saving throw DC is 10 + HD, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those within the area of the spray must make the same Will saving throw (DC is 10 + HD), but in addition to the daze effect, failure also  inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The spray evaporates back into the Realm of Shadows almost as quickly as it hits the ground. The spray of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune.
 
+
Casting this spell may draw the ire of Gargul or others who view Woldsblood as a sacred substance, if they find out about it.
+

Latest revision as of 23:40, 14 February 2018

Conjuration (creation)
Level: Bloodwitch 8
Components: V, S
Casting Time: 1 standard action
Range: 60 ft.
Area: cone-shaped burst
Duration: see text
Saving Throw: see below
Spell Resistance: no

With this spell, the bloodwitch briefly creates a leaky boundary between the Realm of Shadows and the Wold itself, which manifests as an instantaneous spray of Woldsblood. Creatures not within the spray but within 50 feet of the sprays area must make a Will saving throw or be dazed for that round. The saving throw DC is 10 + HD, because the great-souled are more vulnerable to the effect, and find it harder to resist. Those within the area of the spray must make the same Will saving throw (DC is 10 + HD), but in addition to the daze effect, failure also inflicts 1d3 points of Wisdom and Constitution ability score damage, because Woldsblood tugs a soul out of its body. The spray evaporates back into the Realm of Shadows almost as quickly as it hits the ground. The spray of Woldsblood is not magical, and affects even creatures in an anti-magic field. Undead save against this spell at -5; those without souls, such as constructs, fey, and devils and demons, are immune.