Difference between revisions of "Spell: Lesser Immortal Summons"

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This spell summons either a cauldron or a dagger made of glass. The tool appears in your hand or at your feet (your choice). The tool is typical for its type. Only one tool appears per casting, and it will function only for you. The summoned tool disappears after 24 hours. At level 1, you can summon an unexceptional small or tiny cauldron; or a normal glass dagger appropriate for your size, but which only breaks with a successful hit if you want it to, and which suffers only a -1 penalty to hit, not the usual -2. At 5th level the cauldron can be medium, small, or tiny; and the dagger is masterwork, but still breaks on a single hit only if desired. At level 10, the cauldron is large, medium, small, or tiny; the dagger gains a +1 enhancement bonus and you can choose to inflict lethal or nonlethal damage with it. If you choose nonlethal damage, it draws blood only 10% of the time and still breaks only if desired. The material component of this spell is 10 gold pieces.
 

Revision as of 15:28, 29 July 2011

Conjuration (summoning)
Level: Witch 5
Components: V, S, DF
Casting Time: 1 round
Range: close (25 ft. + 5 ft./2 levels)
Effect: a summoned creature
Duration: 1 minute per level
Saving Throw: none
Spell Resistance: no

Except as noted above and below, this spell is exactly like the Summon Monster spells. The spell's focus is the holy symbol of the Allied Immortal Power. The creature summoned is related to the witch's Allied Immortal Power, using the guidelines below:

Table: Summoned Immortals
Allied Power Theme Possible Creatures
Fey Satyr or Unicorn
Natural Tiger or Large Elemental
Helpful/Good Genie or Hound Archon
Harmful/Evil Babau Demon or Bearded Devil
Mad/Chaotic Chaos Beast
Deliberate/Lawful Formian Taskmaster