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Domi (2e)

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DOMI

(God of War and Courage)

Priests’ Version


Realms of Responsibility

He is the God of War. He is the champion of the Gods and defends them in all matters of honor. He directs all matters concerning mortal war and its consequences. He provides strength to the faithful soldier. He is also Alemi’s top advisor. There is not a major decision made in which Domi does not have input. Those seeking courage come to Domi. Domi is responsible for the self-esteem of both the Gods of Wold and all of the mortals who worship them. He provides confidence for all situations: battle, facing death, weddings, and other scary situations.


Appearance

Domi always appears as a fit human male. When relaxing, he wears his old monk’s habit. When performing some functions of his station, he wears his battle armor. He has black close-cropped hair, brown eyes, and always wears a happy smile.


Holy Symbol

Crossed swords.


Brother’s Alignment

Non-evil persons. Priests are titled Brothers.


Brother’s Requirements

Strength-12, Constitution-15


Weapons Allowed

All non-missile weapons.


Armor Allowed

All armor and shields.


Granted Powers

All

+1 to saving throws vs. poison.

Can continue to live and fight at 1 hit point below 0 for every level of experience.

Brothers receive 2 hero points at 1st level and another extra beyond the normal for each level of spells they can cast. These extra hero points may only be used in advance of a roll, not to repeat a roll.

Brothers can turn undead normally.

Brothers can specialize in any one weapons they can use.

Acquired

(these vary and are usually awards for good service and faithfulness)


Non-Weapon Proficiencies

Required--wrestling (see The Complete Priest’s Handbook p. 124ff), religion

Recommended--blind fighting, endurance, running and survival, heraldry, riding land-based, healing, reading/writing, armorer, charioteering, hunting, tracking.


Duties of the Brother

Guidance

Marriage

Missions: The brothers want to and are required to accompany armies on the march of war. At every war, brothers will be in attendance with the officers and rulers of both sides.

Vigilance: The brothers must keep their eyes open against complacency and the tide of philosophies of peacefulness; if a land is too peaceful for too long, they must shake things up and get a war, even a small one, going.


Structures

Must give 10% to the church

Cannot use missile weapons

Must participate in all wars of New Elenna

Must strive to show courage

Must strive to state things in a positive way


Holy Days

Deliverance Day

Day of the Dead


Worship Days

Gods Day


Consist of Sacrifices

Money

Weapons

Join the Army

Join the Temple Guard (permanently or part-time)

Time and energy


Ethos

Always avoid using missiles, never run from battle unless it is a strategic withdrawal, never discourage someone, and always state things in a positive way.