The new Woldipedia with 5e content is available here |
Port of Heranmar (map)
Locations
1) The Docks: The Docks have increased in size and capability over the years, but space is still limited due to all the local fishing boats. On days when a trade ship arrives, the harbor bell rings and everyone assigned and available comes running to help offload and onload, welcome them and offer services. Sometimes several fishing boats have to be dislodged to make room. Gwenlian is the Pier manager with the muscles to show for it. Soft of voice, she commands outside the walls of Heranmar with the support of the council. Xenia [AChang], a retired member of the Children of Chaos can often be found in the manager’s office trading old sea stories when his ship is in town. He was a half-drow rogue in the old days. He still captains the Death’s Contract ship which is the most trustworthy vessel travelling the dangerous route between Yrth and the Southern Continent.
[add player names to all COC]
2) The Bottom Feeders Inn: Built on the ruins of 4 former inns, this one actually has a name other than “Inn.” Owned by Ralphus Bottim and family for about 5 years now, the inn is designed with a nautical flair. Ralphus is likely the most hairy man ever born. He has a deep bass voice and thinks he is funny with his dad jokes. His wife Ginifred runs the inn while Ralphus runs the tavern. Gomofred sits on the Heranmar Council. They have triplet children--two girls and a boy. Prices are reasonable, food is fresh, and rooms are clean.
3) Sheriff Barracks: Located next to the western gate, those working for the Sheriff’s department take security very seriously. Usually they stay in the background, but when needed, can broadcast their presence to those that need to see it. The Sheriff is Eugene “Whip” Bates. At first, he seems all business until he breaks out in a huge smile at an old joke. The children of the town love to tell him jokes to watch his face as he tries to keep from laughing. Due to the dangers in this area, there are 6 full time deputies as well as volunteer reserves for emergencies. Norman Green, one of the deputies, currently serves on the Town Council. Two of the retired Children of Chaos, Old Durgan the Defender (BrianB) and Kazak the Fighter (CJenson), regularly hang out in the barracks offering advice and telling stories of the old days.
4) Quendock Mansion/Town Council: The Quendock mansion was owned by the Quendock family who founded Heranmar several hundred years ago. They built the walls and their castle-like mansion. The last surviving known member of this family, Eilish Quendock, willed the mansion to the town upon his death. The mansion serves as home to the town council as well as a “safe place” for the town to go during times of emergency. The town school also meets her during the fall and winter. Weddings are held here as well as other town celebrations. There are a few “fancy” bedrooms on the top floor where important guests of the town may stay while visiting.
The Town Council is not truly elected, but it is tasked with following the will of the people. Instead, each member is a town leader in one important town role. However, the The stated roles are: merchant/trade, sheriff, giftedness/faith, fishing/hunting, councilperson at large. When you are asked to join, you remain for 5 years. In the 5th and final year, you are also the mayor and council leader. A former council member cannot be chosen to serve again for 2 years.
5) Ruined Abbey: Though more than one has tried to repair the Abbey and bring it back into use, none have succeeded. It is a place of great mystery and superstition. Some carry a piece of rock from the rubble and use it as a good luck charm to ward off the evil intent of this or that. Many ghostly sightings have been seen there at night or on stormy days. At times it has glowed at night to signal an incoming storm.
6) Stone Quarry: East of town, the stone quarry is a side business of Durgen and Kazak. This quarry supplies building and repair stone for the region and of course for keeping the walls of Heranmar in top condition.
7) Tradehouse: A set of 7 buildings all connected with stalls inside. Located just east of Looking Glass Pond, this group of 7 two-story buildings, all connected, are used as an indoor marketplace with trading stalls that are very cheaply rented out by the town council. The profits are used for city repair and improvement. The various organizations are also located here. Not everyone who trades here is from Heranmar. Many of the gifted set up shop here in the northernmost building. Folks from throughout the Gateway Downs visit regularly to buy and sell their wares, food, etc. The southernmost 2 buildings are filled with animal pens for the buying and selling of smaller livestock. More pens are outside the walls east of town for larger animals. Nymph Day at the start of each month is the most popular day of trading and those coming informally form “trading trains” for safety during their trip.
8) Grove of Peerimus: Southeast of town and east of the Ruined Abbey is the druid’s grove, just inside the Wayfarer Forest. Maintained by Peerimus (DKnotts), another retired member of the Children of Chaos, this area is used for those who follow druid philosophy and wish for a place of solitude and communing with nature. A Hallow spell cast on the center of the grove protects all animals, plants, and good aligned creatures in a 40’ radius with a Resist Fire 30. Large hardwoods surround the area with a dense carpet of foliage tangles. Game trails crisscross the wood and animal life is abundant. In the center of the grove is an awakened colossal Sycamore tree named Wanderwood that Peerimus keeps active due to a Live Oak spell.
9) The Crones Standing Stones: Just outside of the west game lies the Crones’ Standing Stones. Those who worship the Crones come here to leave momentos of their needs and appeasement. The stones are known to “whisper” when the wind is still. The gifted say that sendings are enhanced in this place. Honora the local priestess of The Crones will pass the word when such times are occurring.
10) Sanctuary of the Sea Chapel: Described above, the chapel is maintained by Reshakka, a liontaur originally from the continent of Yrth who is a cleric claiming to worship all powers.
11) Looking Glass Pond: Totally pristine, this pond that sits in the middle of town between Quendock Mansion and Tradehouse is used by the Gifted in various ways to make predictions and even to cast divination spells. One large goldfish is placed within it for luck. It is a goal of every child in town to “prank the fish.”
12) Ilthamar’s Butchery: The preeminent butchery in town, it is managed by Ilthamar the Minotaur. The children of the town call him “The Mountain.” He works with Rap Goodfellow.
13) Luck Makers' House: Previously Morrison’s boarding house, this large two story house serves as the HQ of the Luck Makers.