Spell: Spirit Brew
Level: Witch 7
Components: V, S, M, F
Casting Time: six hours
Range: Close (25 ft. + 5 ft./2 levels)
Effect: one flask of spirit brew
Duration: one day per level
Saving Throw: None
Spell Resistance: No
This is one of three shadow spells that can only be cast in the Realm of Shadow. The spell is itself dangerous to cast, and the witch must also survive the dangers of the Realm. There, he casts the spell, creating a magical brew that powers the spirit. The arcane focus of the spell is the witch's cauldron. The witch must collect a drop of Woldsblood as the material component, and in so doing must make a Will save vs. DC 16 or become confused for 1d4 days. If the witch is not confused, he can create one of two kinds of Spirit Brew. Note, however, that spirit brew evaporates one day per level after it is created. The spirit brew has one of two effects, chosen when imbibed:
- Restore Spirit: Acts like a Greater Restoration Spell.
- Fill Spirit: Bestows 1d12 temporary hit points per caster level. The added hit points last until used and stack with hit points gained through the Salve/Slay ability.