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The Past as I Know It

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....Abridged Version of Storyline

Bloodpack Adventures, after Tishe' arrived...

- tracked down Sargrass ship who would tell the Barons Rattledam's secret location. Burned ship, saved a druid with a druidwood seedling, and released two mercenaries instead of bringing them to Rattledam for mind-wipe.

- Tishe' joined Second Circle; agreeing to protect the Sargrass: the land, my life. "Talki fresal, dondit likki"

- tracked down a cleric trapped in a gem that was haunting Bloodpack dreams. Bloodpack transported to northern continent (Scab) and fought formians to recover and destroy gem (freeing soul). Found another 'soul gem' but did not free soul inside.

- lost, the Pack met a dryad and three satyrs (Lari, Curli, and Mo). Instead of treating Tishe' as an equal or being forward, Lari treated Tishe' as something to be adored but not approached. Tishe' grew in understanding, became Lari's friend and left him a gift.

- still lost, the 'Pack was attacked by a group with a prisoner but was driven off by a high-flying dragon, leaving the prisoner. Pack tried to return the elf to his people, and foiled an ambush by the other group. Once returned, found out 'Shady' was actually Glimmer, a half elf, half Bronze dragon. As a reward, each Bloodpack member got a Tear of the Dragon (Fate Item). Grymash also became paramour for Grand Maw, the mother Bronze Dragon.

- Dragons flew the Bloodpack back to the Southern Continent (about a month). During this time, a large noise followed by days of ash clouds obscured most of the land (they found it was due to the birth of Ebyron, the Fey King). On arrival at Southern Continent, tried to help a village but was teleported to the IceVien.

- met heroes of the Ice Vien who helped Pack survive in the cold. A prophesy caused the two groups to band together to attack an undead menace. However, when the groups reached the chambers of the undead master, Tishe' activated a trap which magically transported her away from her companions and to Hook City! (Bloodpack continued the adventure and was successful in holding off the undead so the Ice Vien could recover a magic item to stop Ebyron.)

- Home alone, Tishe' visited family for a while before taking ship to Rattledam, arriving to see the town in chaos as minions of the Fey King attacked. Reunited with the Bloodpack, they tracked down the Avatar of Ebyron and defeated him, but was teleported to an unknown area of the Sargrass.

- Lost again, the Bloodpack searched for Rattledam, fought in a Kallatek (ritualized battle to the death to determine the cycle of the Plains). The Bloodpack beat the Barons, and won friendship with the Manfri (also done by Bloodpack earlier in thier career before Tishe' joined them). Tishe' adopted an unusual animal the Manfri called a hi-eena, named Stripes.

- Continuing thier trek, the Bloopack avoided a lightning storm, a rampage of Great Ranthoms, and a slaver team before saving a village on the Sargrass edge from giant Crabs. Met a team who allowed members to join the WLA and SMG.

- met Baron outriders from IronHolme and helped Ironholme recover children captured by legendary Sargrass Oglians. TIshe' lost Stripes in a lightning attack. Made Ironholme neutral to Bloodpack and found directions to Rattledam.

- returning to Rattledam and found a slave arena where Bloodpack broke out of while killing several slavers. Tishe' found new companion, a riding dog named Spartacia.

- arrived at Rattledam and came under suspicion for all activities outside Council direction. sent to track down whereabouts of FemPack and old Bloodpack mentor. Found, but fought and killed third pack, Deathpack, and saved Fempack and druids. Learned that Woldsblood is really close to surface of Sargrass, which is why trees warped when grow and the Sargrasses protect the land.

- new druid friends told of abandoned Sargrass dome that has strange animals coming out. Bloodpack investigates and defeats strange, controlled monsters, freeing place and renaming OddHolme. Yanosh joins Bloodpack from Ice Vien.

- returning to Rattledam, the Bloodpack is exiled, fights battle in underground where thier mentor is killed, and retreats to Oddholme. Spartacia is killed with fireball.

- Manfri come to Oddholme and tell of druid who is trying to harness Woldsblood and using Manfri as slaves. Bloodpack defeated (but not killed) Horvis, who flees to ... Oddholme! Following Horvis, Bloodpack discovers use for Portal and fights creatures in the Paths Between the Portals.

- Warned to protect the Portals, Bloodpack return to the Paths and battle many unusual undead to a standstill before the Children of Chaos arrive. The CoC go through the Portals and the Bloodpack go to Rattledam to find the Sargrass Child.

- Bloodpack rescued the Child from Rattledam and the Great Migration. Rattledam's dome is destroyed. The 'pack then returns with some refugees to OddHolme. Falmar joins Bloodpack. Gargul comes in dream to Bloodpack and removes the Dragon Tear from them, instead placing his Mark on each Bloodpack. The Mark allows permanent Status and Message spells among the Bloodpack.

- Bloodpack escorts Child of Sargrass to Manfri ceremony site and protect the birth of the Power Sargrass vs Ga'al Quad.

- Bloodpack learns location of Ga'al minion holdhouts and goes on a hunt. While travelling, rescues refugees from snake-taurs (Yuan-Ti), and then slays snake-taur cleric with more prisoners. One prisoner has wierd tattoo that, when touched, gave everyone visions and changed Tishe' to a Witch/Spellweaver.

- Last 30 days Warning in vision sent Bloodpack to Oddholme quickly, where we defeated a snake-taur raid, met Isambard, and learned of a woman who is organizing slaving raids out of a place called Yellowstone Caverns. The Bloodpack is currently interrogating a snake-taur prisoner to prepare to raid Yellowstone Caverns ourselves.

- Leon is holding 40,000+ gp of loot for each hero pending Tanner approval to distribute.