Ulldrinin

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Back The Dread Lich Ulldrinin Character Level: 17 Class/Level: Cleric/17

STR   14  (14  mod. +2)               INT   18  (18  mod. +4)  
DEX   12  (12  mod. +1)               WIS   26  (15  mod. +8) Periapt +6
CON   -   (      mod.   )             CHA   26  (18  mod. +8)

HIT POINTS: 129 DR 15 Blunt & magic (Righteous Might Provides 15/Good)

ARMOUR CLASS: 37 (41) Touch AC: 17 Flat Footed AC: 21 (10 +1 Dex, +5 Natural Armor, +4 deflection, Armor +18) (Bonus Natural Armor +4 bonus Righteous Might)

ALIGNMENT: Chaotic Evil MOVEMENT: 30 ft

SAVING THROWS:
Fortitude: +20  (+10, Con +0, Cloak +4, Environment +4; Feat+2)
Reflex:    +16  (+5,  Dex +1, Cloak +4, Environment +4; Feat+2) 
Will:      +23  (10,  Wis +5, Cloak +4, Environment +4)

Base Attack Bonus: +11 MELEE: +13/8/3 (+11/6/1 BAB, +2 Str.) Environment +4 hit/Dmg Factored in

Bull Str +2 Hit/Dmg Enhancement Divine Favor +3 Hit/Dmg Luck Divine Power +7 Hit +3Dmg Enhancement Rightous Might +3/4 Hit/Dmg Size Note Divine Power does not stack with Bull Str

               WEAPONS:     Total Attack Bonus    Damage                     Crit     
GMWpn           Great Sword  +22/17/12             2d6+10 plus 1d6 acid 2d6   x2/18 
GMWpn RM/DP/DF  Great Sword  +36/31/26             3d6+25 plus 1d6 acid 2d6   x2/18              

_______________________________________________________________________________ Defenses: Ex immunity to cold, electricity, polymorph (though they can use polymorph effects on themselves), and mind-affecting attacks Su DR 15/bludgeoning and magic Ex Turn Resistance +6 +8 racial bonus on Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks

Feats: Wpn Focus through Domain, Improved Crit, Extend Spell, Great Fort, Lightning Reflexes, Combat casting, Quick draw, Empower

Domain War and Destruction

Equipment
Mithril Full Plate +1  (MVest+4)                 Cloak resistance +4
Heavy Animated Shield +1    (MVest+4)            Periapt wisdom +6
Ring Protection +4                               Ring Counter Spells Greater Dispel Magic
Ion Stone +1 Caster Level                        Karma Bead
Adamantine Great Sword +1 Acid/Unholy  (GMWpn+4)

Contingency Spell - Haste spell goes off when Rightous Might goes off

Caster Level 17 or 21 with Karma Bead

Spells: 4/7+1/7+1/6+1/6+1/4+1/5+1/2+1/3+1/2+1/1+1    DC 18+ spell lvl     
Relevant Skills:   Concentration +25; Know Arcane 21; Spellcraft 21
1.  Bless, Divine Favor, entropic Shield, Prot Good, Prot Law, Prot Evil Prot Chaos
[Inflict Light Wounds]
2.  Calm Emotions, Align Weapon, Death Knell, Silence, Spiritual Weapon, Resist Energy x2
[Spiritual Weapon]
3.  Magic Vestment, Prayer, Protection Elements x4 [Magic Vestment]
4.  Greater Magic Weapon, Freedom Movement, Sending, Divine Power, Dismissal, Divination
[Divine Power]
5.  Rightous Might x2, Slay Living, Greater Command, Insect Plague [Inflict Mass Light Wounds]
6.  Banishment, Repulsion, Greater Dispel Magic, Blade Barrier, Harm [Harm]
7.  Blasphemy, Destruction, Empower Flame Strike [Disintegrate]
8.  Discern Location, Greater Spell immunity (Heal-Sunburst-SunBeam-Horrid Wilting
[Power Word Stun]
9.  Miracle [Power Word Kill]