Difference between revisions of "DMs Only: Rum"

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==Overview==
 
==Overview==
 
*Rum is an experiment.  A city designed by the Powers That Be from the East to be a gateway to all points west so that the East can profit from it.  That means trade.  Lots of trade.  Initially, trade in the form of all the materials that will be needed to build the city.  Then trade in the form of all the folks that will be moving in.  Then trade between Rum and all the colonies that will spring up throughout the region.
 
*Rum is an experiment.  A city designed by the Powers That Be from the East to be a gateway to all points west so that the East can profit from it.  That means trade.  Lots of trade.  Initially, trade in the form of all the materials that will be needed to build the city.  Then trade in the form of all the folks that will be moving in.  Then trade between Rum and all the colonies that will spring up throughout the region.
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==Adventures==
 
==Adventures==
*[[Module 1]]
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*[[Module 2]]
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*[https://docs.google.com/document/d/1zDXjSfvTNiLIw1lNYSOw6JZYjovRrOfow9hj_tblWa8/edit?hl=en_US Divinations and Explorations] -- Summary: The Fixers “Army” (with a few adventuring groups) arrive at Rum Site to survey and explore.  As tents are placed, several high level Fixers are in a suspended animation after trying to cast high level divinations.  The clues send adventuring parties to cave entrances all over the proposed Rum site to explore and try to find the source of the bad divinations.
*[[Module 3]]
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==Brainstorming and other unofficial items==
 
==Brainstorming and other unofficial items==

Revision as of 13:59, 10 January 2014

Overview

  • Rum is an experiment. A city designed by the Powers That Be from the East to be a gateway to all points west so that the East can profit from it. That means trade. Lots of trade. Initially, trade in the form of all the materials that will be needed to build the city. Then trade in the form of all the folks that will be moving in. Then trade between Rum and all the colonies that will spring up throughout the region.

Adventures

  • Divinations and Explorations -- Summary: The Fixers “Army” (with a few adventuring groups) arrive at Rum Site to survey and explore. As tents are placed, several high level Fixers are in a suspended animation after trying to cast high level divinations. The clues send adventuring parties to cave entrances all over the proposed Rum site to explore and try to find the source of the bad divinations.

Brainstorming and other unofficial items


Official Items

Creatures