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Difference between revisions of "Feats"

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(Brahmah's Tattoos)
 
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Please note that certain PHB feats are not used in the Wold, dur to the nature of online play. These include:
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=Core Feats=
* Improved Initiave
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* Greater Cleave
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In addition to the standard PHB feats, the following Woldian feats are available.
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All feats from the Pathfinder Core are used in the Wold, with the following exceptions (due to the nature of online play):
  
==[[Brahmah's Tattoos]]==
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* Great Cleave
Allows the creation of magical tattoos containing divine spells up to 3rd level.
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* Hero's Fortune
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* Improved Initiative
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* Leadership
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* Lookout
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* Sidestep
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* Sidestep, Improved
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* Step Up
  
==Craft Woldian Magic Item==  
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We also allow the use of all [http://paizo.com/pathfinderRPG/prd/bestiary/monsterFeats.html monster feats from the Pathfinder Beastiary], which are available to player characters who meet the requirements, with an exception for Craft Construct, which is not allowed.
==Forest Walking==  
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==Gillan's Fast Forge Time==  
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==Improved Natural Spell Specialization==  
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=Woldian Feats=
==Improved Wildshape==  
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==[[Coalesce Spells]]==
==Natural Spell Specialization==
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Let's a caster combine two spell slots into one, more powerful spell.
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==[[Forest Walking]]==  
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Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the [[Geography: Culverwood|Culverwood]].
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==[[Heirloom Item]]==
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You have a lucky object that brings you a bonus to saving throws.
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==[[Improved Share Spells]]==  
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Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion.
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==[[Improved Wildshape]]==  
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You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class, increasing all factors of wildshape.
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==[[Natural Spell Specialization]]==
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Rangers and Druids are able to cast certain spells with great power.
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=Traits=
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Traits are no longer allowed in the Wold, including Woldian Traits. For informational and historic value only, click here for the now illegal [[Traits|Woldian Traits]].
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[[Category:Rules]]

Latest revision as of 19:06, 4 May 2023

Core Feats

All feats from the Pathfinder Core are used in the Wold, with the following exceptions (due to the nature of online play):

  • Great Cleave
  • Hero's Fortune
  • Improved Initiative
  • Leadership
  • Lookout
  • Sidestep
  • Sidestep, Improved
  • Step Up

We also allow the use of all monster feats from the Pathfinder Beastiary, which are available to player characters who meet the requirements, with an exception for Craft Construct, which is not allowed.


Woldian Feats

Coalesce Spells

Let's a caster combine two spell slots into one, more powerful spell.

Forest Walking

Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the Culverwood.

Heirloom Item

You have a lucky object that brings you a bonus to saving throws.

Improved Share Spells

Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion.

Improved Wildshape

You can wildshape as if one level higher in a single wildshaping class, increasing all factors of wildshape.

Natural Spell Specialization

Rangers and Druids are able to cast certain spells with great power.


Traits

Traits are no longer allowed in the Wold, including Woldian Traits. For informational and historic value only, click here for the now illegal Woldian Traits.