The new Woldipedia with 5e content is available here |
Difference between revisions of "Feats"
(42 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
− | + | =Core Feats= | |
− | + | ||
− | + | ||
− | + | All feats from the Pathfinder Core are used in the Wold, with the following exceptions (due to the nature of online play): | |
− | + | * Great Cleave | |
+ | * Hero's Fortune | ||
+ | * Improved Initiative | ||
+ | * Leadership | ||
+ | * Lookout | ||
+ | * Sidestep | ||
+ | * Sidestep, Improved | ||
+ | * Step Up | ||
− | + | We also allow the use of all [http://paizo.com/pathfinderRPG/prd/bestiary/monsterFeats.html monster feats from the Pathfinder Beastiary], which are available to player characters who meet the requirements, with an exception for Craft Construct, which is not allowed. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | =Woldian Feats= | ||
+ | ==[[Coalesce Spells]]== | ||
+ | Let's a caster combine two spell slots into one, more powerful spell. | ||
+ | ==[[Forest Walking]]== | ||
+ | Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the [[Geography: Culverwood|Culverwood]]. | ||
+ | ==[[Heirloom Item]]== | ||
+ | You have a lucky object that brings you a bonus to saving throws. | ||
+ | ==[[Improved Share Spells]]== | ||
+ | Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion. | ||
==[[Improved Wildshape]]== | ==[[Improved Wildshape]]== | ||
− | You can wildshape as if one level higher in a single wildshaping class | + | You can [[Rules:House Rules#WILDSHAPING|wildshape]] as if one level higher in a single wildshaping class, increasing all factors of wildshape. |
==[[Natural Spell Specialization]]== | ==[[Natural Spell Specialization]]== | ||
Rangers and Druids are able to cast certain spells with great power. | Rangers and Druids are able to cast certain spells with great power. | ||
− | ==[[ | + | |
− | + | ||
+ | =Traits= | ||
+ | Traits are no longer allowed in the Wold, including Woldian Traits. For informational and historic value only, click here for the now illegal [[Traits|Woldian Traits]]. | ||
+ | |||
+ | |||
+ | [[Category:Rules]] |
Latest revision as of 19:06, 4 May 2023
Contents
Core Feats
All feats from the Pathfinder Core are used in the Wold, with the following exceptions (due to the nature of online play):
- Great Cleave
- Hero's Fortune
- Improved Initiative
- Leadership
- Lookout
- Sidestep
- Sidestep, Improved
- Step Up
We also allow the use of all monster feats from the Pathfinder Beastiary, which are available to player characters who meet the requirements, with an exception for Craft Construct, which is not allowed.
Woldian Feats
Coalesce Spells
Let's a caster combine two spell slots into one, more powerful spell.
Forest Walking
Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the Culverwood.
Heirloom Item
You have a lucky object that brings you a bonus to saving throws.
Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion.
Improved Wildshape
You can wildshape as if one level higher in a single wildshaping class, increasing all factors of wildshape.
Natural Spell Specialization
Rangers and Druids are able to cast certain spells with great power.
Traits
Traits are no longer allowed in the Wold, including Woldian Traits. For informational and historic value only, click here for the now illegal Woldian Traits.