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LEGACY ITEMS
 
 
 
A Legacy Item is a magic item that stays with a PC whether they are in a Tap Game, a Challenge Game, or a Career Game. A Legacy Item is a unique Fate Item that has a gold piece value but cannot be lost, sold, destroyed, or abandoned. (It can be captured or removed for short periods.)
 
A Legacy Item is a magic item that stays with a PC whether they are in a Tap Game, a Challenge Game, or a Career Game. A Legacy Item is a unique Fate Item that has a gold piece value but cannot be lost, sold, destroyed, or abandoned. (It can be captured or removed for short periods.)
  
Click here for more on [[Rules:House_Rules#FATE_ITEMS|Fate Items]].
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Click here for more on [[Rules:House_Rules#FATE_ITEMS|Fate Items]] or [[Fate Items|here]].
  
 
Legacy Items are rewards given to those who make an ongoing contribution to the Wold. A Woldian DM can choose to have two player characters or to have a player character and a Legacy Item. Assistant DMs are granted a Legacy Item but cannot have a second PC in any case.
 
Legacy Items are rewards given to those who make an ongoing contribution to the Wold. A Woldian DM can choose to have two player characters or to have a player character and a Legacy Item. Assistant DMs are granted a Legacy Item but cannot have a second PC in any case.
 +
 +
'''''NOTE: You do not have to follow the rules below to make a Legacy Item. For some people, the process is too convoluted. Feel free to use ANY stock magic item as your Legacy Item. It is a thank-you to our hard-working volunteers, and can be as simple and easy as you like!'''''
 +
 +
For those who do not wish to take the time to create a custom legacy item, we have a few stock legacy items that anyone can take freely. (More items will be added to this list in time.)
 +
 +
* [https://docs.google.com/document/d/1HLAYNdVF5n4As6KIib0I98cz5Trozo5iBsvAATAbIdc/edit?usp=sharing Stock Legacy Item 1 - Basic Defense]
  
 
A Legacy Item gains powers based on the PC's current level. The player creates the Legacy item with help from the Black Genie Center Board and the Development ACDM. The Development ACDM must approves all Legacy Items and their variations, which must be balanced and fit the rules for magic items in the DMG, but which do not have to be Woldian. If a Legacy Item IS especially Woldian, it may gain a minor power as a bonus as well.  
 
A Legacy Item gains powers based on the PC's current level. The player creates the Legacy item with help from the Black Genie Center Board and the Development ACDM. The Development ACDM must approves all Legacy Items and their variations, which must be balanced and fit the rules for magic items in the DMG, but which do not have to be Woldian. If a Legacy Item IS especially Woldian, it may gain a minor power as a bonus as well.  
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Legacy Items are special for the following reasons:
 
Legacy Items are special for the following reasons:
  
1) They can be nonstandard items not found in the DMG. If so, they are approved by the Development ACDM and they do not need to be Woldian, although they must be balanced and follow the DMG rules for creating new magic items.
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* 1) They can be nonstandard items not found in the DMG. If so, they are approved by the Development ACDM and they do not need to be Woldian, although they must be balanced and follow the DMG rules for creating new magic items.
  
2) They are assigned a gold piece value. If the value is up to 10% of the PC's allowed wealth based on level (DMG page 135), then the item does not count against allowed total character wealth. Any value over the 10% counts against total allowed wealth. In any case, the gold piece value of any Legacy Item cannot exceed 50 percent of the character's total worth at any given time.
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* 2) They are assigned a gold piece value. If the value is up to 10% of the PC's [http://paizo.com/pathfinderRPG/prd/gamemastering.html#table-12-4-character-wealth-by-level allowed wealth based on level], then the item does not count against allowed total character wealth. Any value over the 10% counts against total allowed wealth. In any case, the gold piece value of any Legacy Item cannot exceed 50 percent of the character's total worth at any given time. '''Here is a [https://spreadsheets.google.com/ccc?key=0AtmEJmTFwQ5CdE1XNUlkekNfUnc0OEloQmJaY1VNV1E&hl=en&authkey=CLeV2qIF GoogleDoc spreadsheet showing the suggested gold piece value ranges].'''
  
Who can have a Legacy Item? (1) Any Woldian DM with only one character, (2) any Woldian Assistant DM. As a rule, DMs and Assistant DMs lose their Legacy Item if they give up their DM positions for more than three months.
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Who can have a Legacy Item?
 +
* (1) Any Woldian DM with only one character  
 +
* (2) any Woldian Assistant DM. As a rule, DMs and Assistant DMs lose their Legacy Item if they give up their Assistant DM positions for more than three months.
  
Sample Legacy Item One
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==Sample Legacy Items==
  
Ice Blade
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===Ice Blade===
  
A witch honors Celsiun, the Power of Ice Vein. His bound Legacy familiar is a snow owl. His Legacy item is an ice dagger.
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A witch honors Celsiun, the Power of Ice Vein. His bound spirit familiar is a snow owl. His Legacy item is an ice dagger.
  
Note: The Development ACDM deems that this is particularly Woldian, and rules that as a bonus power, the witch can use the dagger to draw blood while incurring none of the usual penalties. After levels 7+ it also acts as a cold iron weapon at no extra cost. At levels 14+ it also acts as adamantine at no extra cost.
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'''Note''': The Development ACDM deems that this is particularly Woldian, and rules that as a bonus power, the witch can use the dagger to draw blood while incurring none of the usual penalties. After levels 7+ it also acts as a cold iron weapon at no extra cost. At levels 14+ it also acts as adamantine at no extra cost.
  
 
Level (gp value) Power
 
Level (gp value) Power
  
1 (1 gp) Dagger
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1 (1 gp) Dagger<br>
2 (301 gp) Masterwork Dagger
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2 (301 gp) Masterwork Dagger<br>
3 (1301 gp) Masterwork Dagger that gives owner 1 point of cold resistance
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3 (1301 gp) Masterwork Dagger that gives owner 1 point of cold resistance<br>
4 (3302) +1 Dagger that bestows 1 point of cold resistance
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4 (3302) +1 Dagger that bestows 1 point of cold resistance<br>
5 (4302) +1 Dagger with 1 point of cold resistance and +1 sacred bonus on saves vs cold attacks.
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5 (4302) +1 Dagger with 1 point of cold resistance and +1 sacred bonus on saves vs cold attacks.<br>
6 (5302) +1 Dagger with 2 points of cold resistance and +1 sacred bonus vs cold attacks.
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6 (5302) +1 Dagger with 2 points of cold resistance and +1 sacred bonus vs cold attacks.<br>
7 (8302) +1 Dagger with 5 points of cold resistance and +1 sacred bonus vs cold attacks.
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7 (8302) +1 Dagger with 5 points of cold resistance and +1 sacred bonus vs cold attacks.<br>
8 (14302) +1 Frost Dagger with 5 points of cold resistance and +1 sacred bonus vs cold attacks.
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8 (14302) +1 Frost Dagger with 5 points of cold resistance and +1 sacred bonus vs cold attacks.<br>
 
etc etc
 
etc etc
  
Sample Legacy Item Two
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===Propeller Beanie===
 
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Propeller Beanie
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This beanie cap has a propeller on top. It gives the wearer different air-based abilities.
 
This beanie cap has a propeller on top. It gives the wearer different air-based abilities.
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Level (gp value) Power
 
Level (gp value) Power
  
1 (20 gp) No powers
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1 (0 gp) No powers<br>
2 (400 gp) Activates feather fall once per day, as Ring of Feather Falling
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2 (360 gp) Activates feather fall once per day, as Ring of Feather Falling (1*1*1800)/5=360<br>
3 (800 gp) Activates feather fall twice per day, as Ring of Feather Falling
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3 (720 gp) Activates feather fall twice per day, as Ring of Feather Falling (1*1*1800)/2.5=720<br>
4 (1,600 gp) Activates feather fall four times per day, as Ring of Feather Falling
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4 (1,440 gp) Activates feather fall four times per day, as Ring of Feather Falling (1*1*1800)/1.25=1,440<br>
5 (2,200 gp) Exactly as Ring of Feather Falling
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5 (2,000 gp) Exactly as Ring of Feather Falling (1*1*2000)=2,000<br>
6 (2,200 gp) Exactly as Ring of Feather Falling
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6 (2,000 gp) Exactly as Ring of Feather Falling<br>
7 (5,000 gp) As Ring of Feather Falling plus Levitate once per day.
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7 (5,240 gp) As Ring of Feather Falling plus Levitate once per day. ((2*3*1800)/5)1.5=3,240<br>
8 (8,000 gp) As Ring of Feather Falling plus Levitate twice per day.
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8 (8,480 gp) As Ring of Feather Falling plus Levitate twice per day. ((2*3*1800)/2.5)1.5=6,480<br>
9 (8,000 gp) As Ring of Feather Falling plus Levitate twice per day.
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9 (8,480 gp) As Ring of Feather Falling plus Levitate twice per day.<br>
10 (14,000 gp) As Ring of Feather Falling plus Levitate twice per day plus Fly once per day.
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10 (16,580 gp) As Ring of Feather Falling plus Levitate twice per day plus Fly once per day. ((3*5*1800)/5)1.5=8,100<br>
 
etc etc
 
etc etc
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===Battle Torc of Barratore Steelwind of the Starlight Clan===
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Barratore sought out and was blessed by a Heart of Imod in the Wemic city of Chessford in a ceremony to cleanse himself and prepare his heart, mind and body for his tasks ahead. As the sacred wine was poured over the young minotaur some of it was infused into his clan battle torc worn about the neck of all minotaurs from clan Starlight. Blessed by Imod and partially infused with his own spirit in the cleansing, the torc now draws upon the strength and character of Barratore and bestows it back upon him, divinely enhancing his natural charateristics.
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The torc is a twist of copper, gold and silver, interwoven into one piece with a gap so that it may be put on or taken off.  Representing the three taur races and how they must unify and discover thier missing selves to truly be one.  The torc is worn around the neck, uses the Neck slot
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Level (gp value) Power
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Level 1  Blessed by Imod<br>
 +
Level 2  (Total 100 gp)  +1 Perception (1*1*100)=100<br>
 +
Level 3  (Total 250gp)  +1 Intimidate (1*1*100)1.5=150<br>
 +
Level 4  (Total 550gp)  +1 Intimidate & +1 Perception [(1*1*100)1.5]+[(1*1*100)1.5]=300<br>
 +
Level 5<br>
 +
Level 6  (Total 1,630)  2/day Enlarge Cmd Word CL 1 ((1*1*1800)/2.5))*1.5=1080<br> 
 +
Level 7  (Total 2,230)  +2 Acrobatics (2*2*100)*1.5=600<br>
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Level 8<br>
 +
Level 9  (Total 5,350)  Continuous Longstrider CL 1 (1*1*2,000)1.5=3,000<br>
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Level 10<br>
 +
Level 11  (Total 8,350)  Continuous Bless CL 1 (1*1*2,000*(1.5)=3,000 <br>
 +
Level 12<br>   
 +
Level 13  (Total 14,200)  +2 Natural Armor (2*2*2000(1.5)=6,000<br>
 +
Level 14<br>   
 +
Level 15  (Total 23,200)  3/day as Boots of Speed (6,000*1.5)=9,000<br>
 +
Level 16<br>
 +
Level 17  (Total 37,838)  3/day Divine Favor CL 9 ((1*9*1800)/(1.66))1.5=14,638<br>
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Level 18<br> 
 +
Level 19  (Total 68,078)  2/day Restoration Cmd Word CL 7 ((4*7*1800)/(2.5)1.5=30,240<br>
 +
Level 20  (Total 98,078)  As a +2 Stone of Luck (20,000*1.5)=30,000)<br>
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Cayzle ACDM  MOREOVER, as a bennie for being very Woldian, and given its devotion to Domi, I declare that at level 1 it gives a +1 sacred bonus to will saves, +1 to will and reflex saves at level 7, and +1 to all saves at level 14.

Latest revision as of 19:40, 17 July 2019

A Legacy Item is a magic item that stays with a PC whether they are in a Tap Game, a Challenge Game, or a Career Game. A Legacy Item is a unique Fate Item that has a gold piece value but cannot be lost, sold, destroyed, or abandoned. (It can be captured or removed for short periods.)

Click here for more on Fate Items or here.

Legacy Items are rewards given to those who make an ongoing contribution to the Wold. A Woldian DM can choose to have two player characters or to have a player character and a Legacy Item. Assistant DMs are granted a Legacy Item but cannot have a second PC in any case.

NOTE: You do not have to follow the rules below to make a Legacy Item. For some people, the process is too convoluted. Feel free to use ANY stock magic item as your Legacy Item. It is a thank-you to our hard-working volunteers, and can be as simple and easy as you like!

For those who do not wish to take the time to create a custom legacy item, we have a few stock legacy items that anyone can take freely. (More items will be added to this list in time.)

A Legacy Item gains powers based on the PC's current level. The player creates the Legacy item with help from the Black Genie Center Board and the Development ACDM. The Development ACDM must approves all Legacy Items and their variations, which must be balanced and fit the rules for magic items in the DMG, but which do not have to be Woldian. If a Legacy Item IS especially Woldian, it may gain a minor power as a bonus as well.

Legacy Items are special for the following reasons:

  • 1) They can be nonstandard items not found in the DMG. If so, they are approved by the Development ACDM and they do not need to be Woldian, although they must be balanced and follow the DMG rules for creating new magic items.

Who can have a Legacy Item?

  • (1) Any Woldian DM with only one character
  • (2) any Woldian Assistant DM. As a rule, DMs and Assistant DMs lose their Legacy Item if they give up their Assistant DM positions for more than three months.

Sample Legacy Items

Ice Blade

A witch honors Celsiun, the Power of Ice Vein. His bound spirit familiar is a snow owl. His Legacy item is an ice dagger.

Note: The Development ACDM deems that this is particularly Woldian, and rules that as a bonus power, the witch can use the dagger to draw blood while incurring none of the usual penalties. After levels 7+ it also acts as a cold iron weapon at no extra cost. At levels 14+ it also acts as adamantine at no extra cost.

Level (gp value) Power

1 (1 gp) Dagger
2 (301 gp) Masterwork Dagger
3 (1301 gp) Masterwork Dagger that gives owner 1 point of cold resistance
4 (3302) +1 Dagger that bestows 1 point of cold resistance
5 (4302) +1 Dagger with 1 point of cold resistance and +1 sacred bonus on saves vs cold attacks.
6 (5302) +1 Dagger with 2 points of cold resistance and +1 sacred bonus vs cold attacks.
7 (8302) +1 Dagger with 5 points of cold resistance and +1 sacred bonus vs cold attacks.
8 (14302) +1 Frost Dagger with 5 points of cold resistance and +1 sacred bonus vs cold attacks.
etc etc

Propeller Beanie

This beanie cap has a propeller on top. It gives the wearer different air-based abilities.

Level (gp value) Power

1 (0 gp) No powers
2 (360 gp) Activates feather fall once per day, as Ring of Feather Falling (1*1*1800)/5=360
3 (720 gp) Activates feather fall twice per day, as Ring of Feather Falling (1*1*1800)/2.5=720
4 (1,440 gp) Activates feather fall four times per day, as Ring of Feather Falling (1*1*1800)/1.25=1,440
5 (2,000 gp) Exactly as Ring of Feather Falling (1*1*2000)=2,000
6 (2,000 gp) Exactly as Ring of Feather Falling
7 (5,240 gp) As Ring of Feather Falling plus Levitate once per day. ((2*3*1800)/5)1.5=3,240
8 (8,480 gp) As Ring of Feather Falling plus Levitate twice per day. ((2*3*1800)/2.5)1.5=6,480
9 (8,480 gp) As Ring of Feather Falling plus Levitate twice per day.
10 (16,580 gp) As Ring of Feather Falling plus Levitate twice per day plus Fly once per day. ((3*5*1800)/5)1.5=8,100
etc etc

Battle Torc of Barratore Steelwind of the Starlight Clan

Barratore sought out and was blessed by a Heart of Imod in the Wemic city of Chessford in a ceremony to cleanse himself and prepare his heart, mind and body for his tasks ahead. As the sacred wine was poured over the young minotaur some of it was infused into his clan battle torc worn about the neck of all minotaurs from clan Starlight. Blessed by Imod and partially infused with his own spirit in the cleansing, the torc now draws upon the strength and character of Barratore and bestows it back upon him, divinely enhancing his natural charateristics.

The torc is a twist of copper, gold and silver, interwoven into one piece with a gap so that it may be put on or taken off. Representing the three taur races and how they must unify and discover thier missing selves to truly be one. The torc is worn around the neck, uses the Neck slot

Level (gp value) Power


Level 1 Blessed by Imod
Level 2 (Total 100 gp) +1 Perception (1*1*100)=100
Level 3 (Total 250gp) +1 Intimidate (1*1*100)1.5=150
Level 4 (Total 550gp) +1 Intimidate & +1 Perception [(1*1*100)1.5]+[(1*1*100)1.5]=300
Level 5
Level 6 (Total 1,630) 2/day Enlarge Cmd Word CL 1 ((1*1*1800)/2.5))*1.5=1080
Level 7 (Total 2,230) +2 Acrobatics (2*2*100)*1.5=600
Level 8
Level 9 (Total 5,350) Continuous Longstrider CL 1 (1*1*2,000)1.5=3,000
Level 10
Level 11 (Total 8,350) Continuous Bless CL 1 (1*1*2,000*(1.5)=3,000
Level 12
Level 13 (Total 14,200) +2 Natural Armor (2*2*2000(1.5)=6,000
Level 14
Level 15 (Total 23,200) 3/day as Boots of Speed (6,000*1.5)=9,000
Level 16
Level 17 (Total 37,838) 3/day Divine Favor CL 9 ((1*9*1800)/(1.66))1.5=14,638
Level 18
Level 19 (Total 68,078) 2/day Restoration Cmd Word CL 7 ((4*7*1800)/(2.5)1.5=30,240
Level 20 (Total 98,078) As a +2 Stone of Luck (20,000*1.5)=30,000)

Cayzle ACDM MOREOVER, as a bennie for being very Woldian, and given its devotion to Domi, I declare that at level 1 it gives a +1 sacred bonus to will saves, +1 to will and reflex saves at level 7, and +1 to all saves at level 14.