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Difference between revisions of "Classes"
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=Base Classes= | =Base Classes= | ||
− | + | ==Core Classes== | |
− | ==[http://www.d20pfsrd.com/classes/core-classes/barbarian Barbarian]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/barbarian Barbarian]=== |
The Barbarian class is used unmodified from the the Pathfinder Core Ruleset | The Barbarian class is used unmodified from the the Pathfinder Core Ruleset | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/bard Bard]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/bard Bard]=== |
The Bard class is used unmodified from the the Pathfinder Core Ruleset | The Bard class is used unmodified from the the Pathfinder Core Ruleset | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/leric Cleric]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/leric Cleric]=== |
The Cleric class has the following modifications: Your aura is based on the clerics alignment, not the deities. In addition there are special rules in the Spirituality section for clerics. | The Cleric class has the following modifications: Your aura is based on the clerics alignment, not the deities. In addition there are special rules in the Spirituality section for clerics. | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/druid Druid]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/druid Druid]=== |
The Druid class has the following modifications: Druids can be of any alignment in the Wold. Druids add the Fey Domain to their list of choices for Natural Bond. The Planar Ally line of spells are added to the druids spell list. | The Druid class has the following modifications: Druids can be of any alignment in the Wold. Druids add the Fey Domain to their list of choices for Natural Bond. The Planar Ally line of spells are added to the druids spell list. | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/fighter Fighter]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/fighter Fighter]=== |
The Fighter class is used unmodified from the the Pathfinder Core Ruleset | The Fighter class is used unmodified from the the Pathfinder Core Ruleset | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/monk Monk]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/monk Monk]=== |
The Monk class is used unmodified from the the Pathfinder Core Ruleset | The Monk class is used unmodified from the the Pathfinder Core Ruleset | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/paladin Paladin]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/paladin Paladin]=== |
The Paladin class is used unmodified from the the Pathfinder Core Ruleset | The Paladin class is used unmodified from the the Pathfinder Core Ruleset | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/ranger Ranger]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/ranger Ranger]=== |
The Ranger class has the following modifications: For the Favored Terrain ability, for every +2 bonus to initiative checks you would normally gain, you instead gain +5' of movement. This is considered a circumstance bonus to speed. | The Ranger class has the following modifications: For the Favored Terrain ability, for every +2 bonus to initiative checks you would normally gain, you instead gain +5' of movement. This is considered a circumstance bonus to speed. | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/rogue Rogue]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/rogue Rogue]=== |
The Rogue class is used unmodified from the the Pathfinder Core Ruleset | The Rogue class is used unmodified from the the Pathfinder Core Ruleset | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/sorcerer Sorcerer]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/sorcerer Sorcerer]=== |
The Sorcerer class is used unmodified from the the Pathfinder Core Ruleset. However, the Abyssal, Draconic, Demonic and Undead require registration with ACDM prior to playing the character. | The Sorcerer class is used unmodified from the the Pathfinder Core Ruleset. However, the Abyssal, Draconic, Demonic and Undead require registration with ACDM prior to playing the character. | ||
− | ==[http://www.d20pfsrd.com/classes/core-classes/wizard Wizard]== | + | ===[http://www.d20pfsrd.com/classes/core-classes/wizard Wizard]=== |
The Wizard class has the following modifications. The Diviner ability Forewarned is replaced with : Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, all foes are flat-footed to you for the first round of combat, whether or not they go first, regardless of posting order. At 20th level, you are never flat-footed or surprised for any reason, and all foes are flat-footed to you for the first TWO rounds of combat. | The Wizard class has the following modifications. The Diviner ability Forewarned is replaced with : Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, all foes are flat-footed to you for the first round of combat, whether or not they go first, regardless of posting order. At 20th level, you are never flat-footed or surprised for any reason, and all foes are flat-footed to you for the first TWO rounds of combat. | ||
+ | ==Woldian Core Classes== | ||
− | + | ===[[Witch]]=== | |
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− | ==[[Witch]]== | + | |
With a mix of dark and light, in shadows, and through mysteries, witches weave power and lore known only to themselves. Walking the border between divine and arcane, witches forge pacts with immortals, draw blood for strange rituals, and call spirits out of the Lands of Rest. | With a mix of dark and light, in shadows, and through mysteries, witches weave power and lore known only to themselves. Walking the border between divine and arcane, witches forge pacts with immortals, draw blood for strange rituals, and call spirits out of the Lands of Rest. | ||
− | ==[[Twilight Ranger]]== | + | ===[[Twilight Ranger]]=== |
Woldian Ranger variant class. Urban rangers who become rogue-like, rather than druid-like, as they advance. | Woldian Ranger variant class. Urban rangers who become rogue-like, rather than druid-like, as they advance. | ||
− | ==[[Class: Sharpshooter|Sharpshooter]]== | + | ===[[Class: Sharpshooter|Sharpshooter]]=== |
The tickle of fletching against the cheek, the whir of the sling through the air, the recoil as the bolt leaves the crossbow – these are more beautiful than the sweetest sonnet to the sharpshooter. The force of concentration and aim, the gasp of the shot – these give life meaning. His skill at making and using bows, crossbows, and slings is beyond measure. It is as if the sharpshooter’s projectile weapon were a part of him, and he, part of it. | The tickle of fletching against the cheek, the whir of the sling through the air, the recoil as the bolt leaves the crossbow – these are more beautiful than the sweetest sonnet to the sharpshooter. The force of concentration and aim, the gasp of the shot – these give life meaning. His skill at making and using bows, crossbows, and slings is beyond measure. It is as if the sharpshooter’s projectile weapon were a part of him, and he, part of it. | ||
− | ==[[Overview_of_Woldian_Spirituality#Clerics_in_the_Wold|Woldian Clerics]]== | + | ===[[Overview_of_Woldian_Spirituality#Clerics_in_the_Wold|Woldian Clerics]]=== |
There are special rules relating to Clerics in the Wold. Are you a Generic Cleric? A Pure Cleric? A Sect Priest? A Votary Cleric? This section provides you with all the information you need to make the right choice. | There are special rules relating to Clerics in the Wold. Are you a Generic Cleric? A Pure Cleric? A Sect Priest? A Votary Cleric? This section provides you with all the information you need to make the right choice. | ||
Revision as of 10:56, 20 October 2010
Contents
Base Classes
Core Classes
Barbarian
The Barbarian class is used unmodified from the the Pathfinder Core Ruleset
Bard
The Bard class is used unmodified from the the Pathfinder Core Ruleset
Cleric
The Cleric class has the following modifications: Your aura is based on the clerics alignment, not the deities. In addition there are special rules in the Spirituality section for clerics.
Druid
The Druid class has the following modifications: Druids can be of any alignment in the Wold. Druids add the Fey Domain to their list of choices for Natural Bond. The Planar Ally line of spells are added to the druids spell list.
Fighter
The Fighter class is used unmodified from the the Pathfinder Core Ruleset
Monk
The Monk class is used unmodified from the the Pathfinder Core Ruleset
Paladin
The Paladin class is used unmodified from the the Pathfinder Core Ruleset
Ranger
The Ranger class has the following modifications: For the Favored Terrain ability, for every +2 bonus to initiative checks you would normally gain, you instead gain +5' of movement. This is considered a circumstance bonus to speed.
Rogue
The Rogue class is used unmodified from the the Pathfinder Core Ruleset
Sorcerer
The Sorcerer class is used unmodified from the the Pathfinder Core Ruleset. However, the Abyssal, Draconic, Demonic and Undead require registration with ACDM prior to playing the character.
Wizard
The Wizard class has the following modifications. The Diviner ability Forewarned is replaced with : Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, all foes are flat-footed to you for the first round of combat, whether or not they go first, regardless of posting order. At 20th level, you are never flat-footed or surprised for any reason, and all foes are flat-footed to you for the first TWO rounds of combat.
Woldian Core Classes
Witch
With a mix of dark and light, in shadows, and through mysteries, witches weave power and lore known only to themselves. Walking the border between divine and arcane, witches forge pacts with immortals, draw blood for strange rituals, and call spirits out of the Lands of Rest.
Twilight Ranger
Woldian Ranger variant class. Urban rangers who become rogue-like, rather than druid-like, as they advance.
Sharpshooter
The tickle of fletching against the cheek, the whir of the sling through the air, the recoil as the bolt leaves the crossbow – these are more beautiful than the sweetest sonnet to the sharpshooter. The force of concentration and aim, the gasp of the shot – these give life meaning. His skill at making and using bows, crossbows, and slings is beyond measure. It is as if the sharpshooter’s projectile weapon were a part of him, and he, part of it.
Woldian Clerics
There are special rules relating to Clerics in the Wold. Are you a Generic Cleric? A Pure Cleric? A Sect Priest? A Votary Cleric? This section provides you with all the information you need to make the right choice.
Woldian Prestige Classes (PrCs)
In addition to the Woldian classes there are a wide range of Prestige Classes open to Woldian characters.
PrCs devoted to the Gods of the Wold
Fixer
A PrC of Alemi, focused upon using Woldsblood to repair damaged items.
Healer
Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold.
Paragon
Paragons are blessed by Alemi with vitality and freedom from injury, sickness, and disease -- indeed, they are formally known as Paragons of Health. In essence, paragons radiate health as fire radiates heat; they are a source of health for others. Paragons simply exist as living models of wellness, energy, fitness, and power.
Hand of Domi
If those who follow Domi are brave, then the most courageous of all are the Hands of Domi. They disdain missile weapons, preferring to leap into combat with bare fists. They are first to any fight and last to fall back. They are fearless, and they laugh as they grapple and wrestle the fiercest of foes.
Protector
Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!"
Venturer
Venturers honor Ffloy and his ideals by bringing the light of commerce and mercantilism to places in which they are rare or unknown. They specialize in exploring new lands, opening new trade routes, and spreading the concepts of free trade and commercial law. If they make a decent profit at the same time, all the better!
Oathbound
Diligence, loyalty, organization, and hard work are the hallmarks of the Oathbound. As part of a tribe, company, team, cabal, guild, or party, these individuals honor Ffloy by joining and leading organized societies that plan ahead and work hard. They honor Pantheon with solemn oaths and keeping their word.
Justicar
The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more.
Server
Servers devote their lives to their love of others. They express this devotion through helping all creatures, great and small. Servers are the fulfillment of altruistic love through aiding those in need. They delight in giving hope to those whose need is greatest, and they believe that doing so anonymously, without recognition or praise, is the noblest expression of love. In this way they honor their patron, Flower, god of love.
Troubadour
Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example.
PrCs devoted to Gargul, God of Death
Grim
Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them.
Soulseeker
Soulseekers, also known as golembanes, witnesses, and soul-watchers, are concerned with souls and the cycles of rebirth that some call reincarnation.
Undead Hunter
Simply stated, undead hunters are devoted to tracking down and destroying the undead. All honor Gargul, the God of Death, who considers the undead an affront to his own sphere of power.
PrCs devoted to the Gods of Testing
Avenger
The avenger is driven by a deep aching need for revenge.
The Diseased
Those who adopt this prestige class devoted to Marteaus are concerned with digging ever deeper into disease and misery to discover the hidden truths and answers to be found during the Bitter Anguish achieved during the process of overcoming these diseases (NPC only).
Hand of Love
The Hands of Love are an organization of zealots who seek to impose their own views and make others worship Caeroldra in the way that they do (NPC only).
Inquisitor
Within the priesthoods of Ga'al there are none more feared than the inquisitors.
Mendicant
Relying on fortune, testing her luck, and weaving the threads of fate in wild and interesting patterns, the mendicant extends her hand to the Wold and makes use of whatever the Wold drops into it.
Obsessed
Fanatic, gourmand, sybarite, addict, hobbyist, collector, hedonist, enthusiast. The obsessed cares deeply, passionately, and madly about something -- and the object of his passion dominates and consumes him.
The Refined
The Refined sect form a secret society of those who feel they have come through "the fire" to discover their Great Need and now strive to attain it (NPC only).
Stinger
Gadfly. Joker. Muckracker. Satirist. The stinger of Jancassis delivers revenge of a gentler sort. Using tricks, pranks, schemes, humor, song, and rumor, the stinger berates the bully, punctures the pompous, admonishes the autocrat, denounces the despot, and teases the thief.
The Tempered
This prestige class is made up of those who seek to follow the exact path to Their Great need that Marteaus took when a mortal (NPC only).
Zealot
The Wold outside Aisildur is a place of great weakness, in which the flawed Noble Races fail test after test, in Cataclysm after Cataclysm. The Noble races can only be saved from their naturally self-destructive nature by submission to Ga'al.
PrCs devoted to Nature
Greenmage
There is quiet power and joy to be found in all living things that are green and growing. Those who study and shepherd plants and trees can learn their slow secrets. The greenmage knows those secrets, and they are the foundation of his magic.
Monstrologer
Monstrologers give the needs and interests of monsters primacy over those of their own kind.
Shapeshifter
Some natural philosophers believe that the essence of nature is change: night into day, new moon to full moon, beaver pond to meadow to forest, caterpillar to butterfly. Shapeshifters are the embodiment of this philosophy -- they advocate the idea of nature as the essential agent of transmutation.
Cradled Emissary
Some mortals, especially those with a touch of divine power, are drawn to the fey. Admiring them, these mortals offer friendship and alliance with the fey, bargaining and begging for their aid and wisdom.
Lost Child of Mittri
During the Year of Ascension, the world was changed. Among those changes was the loss of Mittiri and the other gods of Nature. Some among the followers of those deities retreated into the deep wilds in an attempt to find Mittiri and the other nature patrons. Among these followers, certain individuals have made a different connection in their attempt to reach their god.
Other Woldian PrCs
Seer
Jantierri was the god of the future revealed. Now the patron of sleep is herself asleep, but her breath still touches the Wold, revealing hidden forces that move in mysterious ways. Sensitives and mediums perceive these forces, and gain from them insight into many secrets and powers of the mind.
Weapon Mage / Woldian Blade Singer
Of all the Noble Races, the elves are known throughout the Wold for their mastery of magical arts and grace in combat. So it is no surprise that the elves learned how to marry their arcane and martial knowledge into a unique form of art. Over time, however, the practitioners of this art evolved into three corps; the Arcane Archers, the Weapons Mages and the Blade Singers.
Defender of the Awakened
The Wold has always had magical places, and with the return of the Fey King, many of those places are waking up. Those newly woken regions call to defenders, and those defenders forge strong bonds with the land.
Spellweaver
On the Southern Continent, especially the Sargrass Plains, weaving as a skill is afforded a nearly sacred significance. Weaving the Grasses is an essential skill for the Manfri, and weaving of all kinds is practiced all over the South. Many sorcerers from this place, who were trained to weave as children, now practice the art of weaving magic, rather than grass or cloth. And their arts are slowly spreading across the Wold.
Connoisseur
In a Wold of generalists, the Connoisseur is truly unusual; an unsurpassed combat specialist explicitly versed in the use of a single unique melee weapon.
DMG PrCs
The Dragon Disciple is banned from the Wold. See information about Woldian Dragons for more info. Assassin and Blackguard are not approved for use by Woldian players, but may be used by DMs.
The following DMG PrCs are approved for use in the Wold:
Arcane Archer
Arcane Trickster
Archmage
Duelist
Dwarven Defender
Eldritch Knight
Hierophant
Horizon Walker
This PrC is restricted to members of the Walkers Organization. Note there are minor differences to the PrC listed in the DMG.