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Difference between revisions of "Games"
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Set on one of the smaller islands near the "Big Island" on the Southern Yrthian Island Chain, the area is mostly unexplored, although the WLA [Woldian League of Adventurers] has said they have done some exploration of the area already. Mutambo, representative to the public of the WLA states, "If there was a problem with the site, we'd know about it already." | Set on one of the smaller islands near the "Big Island" on the Southern Yrthian Island Chain, the area is mostly unexplored, although the WLA [Woldian League of Adventurers] has said they have done some exploration of the area already. Mutambo, representative to the public of the WLA states, "If there was a problem with the site, we'd know about it already." | ||
− | ==[[Cthonia]]== | + | ==[[Cthonia_(game)|Cthonia]]== |
Cthonia, sometimes called the Thunderlands, is a sheltered and mostly unexplored land. Located on what is commonly called the Eastern Arm of the Continent of Yrth, it falls between The Scab to the west and the Crying Woods to the east. It was mostly avoided as "too dangerous for civilized folks". | Cthonia, sometimes called the Thunderlands, is a sheltered and mostly unexplored land. Located on what is commonly called the Eastern Arm of the Continent of Yrth, it falls between The Scab to the west and the Crying Woods to the east. It was mostly avoided as "too dangerous for civilized folks". | ||
Until recently. | Until recently. | ||
− | |||
=Giggling Ghost / Tapestry Games= | =Giggling Ghost / Tapestry Games= |
Revision as of 15:48, 7 July 2011
There are many games in the Wold, both past and present. This lists them all; past events, current events, characters, NPCs, maps. Come on in and find out everything you need to know about any one of our games. For a look back at the way the Wold has evolved, check out our Game history.
Each game has a summary section. Please update this with a recent precis of what your game is, and what's going on. Please keep it brief, and don't list the participating characters. The individual game page will cover that.
Current Games
The Gray Knights
Returned from their adventures in Fae Skiemir, the Gray Knights were hoping for a little rest and relaxation time, alas this was not to be...
Children of Chaos
North meets South in this third expansion game. Adventurers from New Elenna have discovered the lost Southern Continent and have discovered they are but children of the ever-changing power of Chaos. Follow their struggle to understand the Southern Continent's chaotic cycle and understand their powers before it is too late.
Ust Delmah
So begin the adventures of a small band of Surface Drow, of the House of Bralfah. Can they survive in a Wold that despises them?
Blackbird Lake
South of Cinnamon Valley, east of Aisildur, west of Dirt City, the Blackbird Lake region is now home to refugees from all three of those places. Can heroes from diverse backgrounds become a new gang of heroes?
Hook City
After being relocated by the Great Migration, Hook City is open for business as usual. The heroes start at the very bottom of Hook City society and work their way up from the muck of Mudtown, trying to distinguish themselves from the hundreds of other mercenary wannabes. Do these heroes have what it takes to go from rags to riches in the Southern Continent's City of Magic?
Uncharted Heroes
In the aftermath of catastrophe, a band of heroes come together in the wilderlands far from civilization. Will they seek refuge or revenge? A new home or a life of wandering?
The Forged
It is not forbidden to travel the Scab, though, as it was in the 4th Age. However, the dwarves warn such folk advising with these words: “Beware traveler, and show respect. For the waterfall you bathe in is a sacred place and home to a sacred demon. So state your respect. Say your racial or religious litanies. Leave offerings of respect. For these sites are sacred earth, water, fire, and air"
Sunrise song
Adventure blossoms anew in Cinnamon Valley.
Rum
Set on one of the smaller islands near the "Big Island" on the Southern Yrthian Island Chain, the area is mostly unexplored, although the WLA [Woldian League of Adventurers] has said they have done some exploration of the area already. Mutambo, representative to the public of the WLA states, "If there was a problem with the site, we'd know about it already."
Cthonia
Cthonia, sometimes called the Thunderlands, is a sheltered and mostly unexplored land. Located on what is commonly called the Eastern Arm of the Continent of Yrth, it falls between The Scab to the west and the Crying Woods to the east. It was mostly avoided as "too dangerous for civilized folks".
Until recently.
Giggling Ghost / Tapestry Games
Tapestry games are short term games that usually last from one to three months, although some have run longer. Players may bring existing PCs to the game, or variations on existing PCs, or even characters newly created for the game. The same DM starts and finishes the Tapestry game. They feature a wide variety of settings, characters, and even worlds and rulesets. This is a way for players to have a second or even a third player character.
The Giggling Ghost
In character, The GG is the “Happy Hunting Grounds” for all adventurers in The Wold. Adventurers dead and alive can gather there in their dreams to congregate, party, and enjoy themselves. Out of Character (OOC), the GG is an in-character board where PCs from every game can post together building community for woldiangames.com. PCs role-play: relaxing, socializing, compete in games and contests, and participate in scenarios/modules within the inn.
Retired Games
Eventually all good things must end. When it's time for a game to retire (for example when it hits Level 21, or when the number of active players drops below a certain point) the details of that game are saved for posterity.
Platinum Dragons
Previously known as the Storm and Gold Dragons. Now retired.
Witness the greatest heroes of the Wold, together at last! The Storm Dragons and the Gold Dragons have joined forces to form the Platinum Dragons, the most powerful adventuring group in the Wold! Follow the legendary exploits of Valdor Dragonstone, Dahlia, Corialote, Myrridan the Wild, Gareth, Tericus, Mordrid the Bounty Hunter, Onrad and Father Nicholas Valentine as they face perils beyond imagination.
Emerald Dragons
Previously known as the Emerald Talons, previously known as the Emerald Kingdom. The Emeralds have finally slain the tyrannical Parnoth, but at what cost? New forces now begin to raise up against the fledgling Emerald Kingdom from the South. Will this newfound freedom only be a fleeting moment in time? Or is it going to be a lasting legacy? Only time will tell...
The Crimson Shields of Hope
Previously known as Floating City. Welcome, travelers, to the most progressive city in The Wold! Access to the Floating City is only possible via teleportation. The City floats on the surface of a great lake that, until recently, no one had placed on a map of the known Wold. On arrival, feel free to purchase a tour guide to show you around the "Big Float." It is a "vertical" city with six levels. The tour begins on the top level and works down.
The Bloodpack
Previously known as the Sargass Plains. The wildest game in the Wold. This one is set in the wild Sargrass Plains of the Southern Continent. This wild bunch is known as the Bloodpack.
Plateau City
Some call Plateau City the most marvelous city in the Wold. Certainly, the Capital of New Elenna is a center of civilization and home to some of the most powerful people you will ever meet!
Dirt City
The grimiest game in the Wold, Dirt City is a Rogues' paradise. Well, it was until everyone swore to be nicer to each other ... but how long can they keep that up?
Ice Vein
This game is based in the mysterious frozen land of Ice Vein. Newly discovered in the Southern Continent, this region is home to a magic city, barbarian tribes and secrets yet to be discovered.
Swords of Redemption
Read about life on the bounding main with our young party of heroes. Voluntary members of the Pirates of Jack, they sail the seas in search of ways to cripple the shipping lines of the puppet government of Aisildur that serves the mind-controlling god, Ga'al. Read about them quickly because tomorrow they will probably be dead.
Swords of Light
Previously known as Cinnamon Valley. In the Cinnamon Valley of the Windborne Hills, the defeat of Jarl the Giant by Storm and Gold Dragons has inspired new bands of adventurers from near and far. Here are the tales of one of those bands: Andrath, Arminus, Bralin, Harvest Moon, Lorth, Merryn, Villemus and Ashalan.
Crescent Valley
In a valley surrounded by the Enchanted Culverwood, the monster-infested Red Hills, and the Notoriously Dangerous Scab, peaceful halflings dwell. Well, they used to be peaceful, until this group came along!
Chosen of Domi
The Chosen of Domi campaign spotlights the Taur races -- the Centaurs, Minotaurs and even the Lion-taurs called Wemics! The disparate group strives to prove to the splintered peoples of the Taur Isles that they all can, indeed, work together for the greater good of not just the Taurs, but the entire Wold.
Fort Silence
This game takes place in the Wine Region of New Elenna. Full of conspiracy theories and secret societies, this game is designed to challenge some of our most veteran players!
The Uncharted Lands
The Wold's newest game is the story of a company of adventurers who seek to establish a new colony, called Bryn Baraz, located in the uncharted lands. Heroic deeds await, as well as the wealth of trade routes and new mines! This game merged with Making of a Hero to make Uncharted Heroes.
Making of a Hero
Only extraordinary people can become adventurers. Only extraordinary adventurers can become heroes. In this game, a group of adventurers from Cinnamon Valley undertake a quest that will test the limits of their skills--and their hearts. Do they have what it takes to become heroes? This game merged with Uncharted Lands to make Uncharted Heroes.