The new Woldipedia with 5e content is available here |
Difference between revisions of "Feats"
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− | All feats from the PHB | + | All feats from the PHB are used in the Wold, with the following exceptions (due to the nature of online play): |
* Improved Initiative | * Improved Initiative |
Revision as of 11:53, 25 December 2012
Contents
- 1 Core Feats
- 2 Woldian Feats
- 2.1 Brahmah's Tattoos
- 2.2 Coalesce Spells
- 2.3 Combat Shooting
- 2.4 Defensive Shooting
- 2.5 Forest Walking
- 2.6 Gillan's Fast Forge Time
- 2.7 Heirloom Item
- 2.8 House Odds
- 2.9 Improved Natural Spell Specialization
- 2.10 Improved Share Spells
- 2.11 Improved Sniping
- 2.12 Improved Wildshape
- 2.13 Natural Spell Specialization
- 2.14 Speedy Slinger
- 3 Traits
Core Feats
All feats from the PHB are used in the Wold, with the following exceptions (due to the nature of online play):
- Improved Initiative
- Great Cleave
- Step Up
- Hero's Fortune
- Lookout
- Sidestep
- Sidestep, Improved
Teamwork Feats
Teamwork actions in the Wold can only be used at the Lowest Teamwork Level of any individual in the group performing the Teamwork Action
Woldian Feats
Brahmah's Tattoos
Allows the creation of magical tattoos containing divine spells up to 3rd level.
Coalesce Spells
Let's a caster combine two spell slots into one, more powerful spell.
Combat Shooting
You are better at shooting on the defensive.
Defensive Shooting
You can shoot on the defensive.
Forest Walking
Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the Culverwood.
Gillan's Fast Forge Time
With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.
Heirloom Item
You have a lucky object that brings you a bonus to saving throws.
House Odds
You can sneak attack and crit creatures that are usually immune to those attacks -- sometimes.
Improved Natural Spell Specialization
Rangers and Druids are able to cast certain spells with even greater power.
Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion.
Improved Sniping
You are skilled at hiding after sniping
Improved Wildshape
You can wildshape as if one level higher in a single wildshaping class, increasing all factors of wildshape.
Natural Spell Specialization
Rangers and Druids are able to cast certain spells with great power.
Speedy Slinger
You can reload your sling more quickly than most slingers.
Traits
All PCs gain two traits at creation, and may take two more with the Additional Traits feat. At least half of all traits a character has must be Woldian.
Pathfinder APG Core Traits (all four types) are allowed without restriction from the APG and are used unmodified (except the Hedge Magician trait which is not allowed).
Click here for the Pathfinder APG Trait Rules. Pathfinder APG Traits
Click here for all Woldian Traits.