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Difference between revisions of "Spell: Spirit Brew"
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Level: Witch 7<br> | Level: Witch 7<br> | ||
Components: V, S, M, F<br> | Components: V, S, M, F<br> | ||
− | Casting Time: | + | Casting Time: 2 hours<br> |
Range: Close (25 ft. + 5 ft./2 levels)<br> | Range: Close (25 ft. + 5 ft./2 levels)<br> | ||
Effect: one flask of spirit brew<br> | Effect: one flask of spirit brew<br> | ||
− | Duration: | + | Duration: 24hrs or until used<br> |
Saving Throw: None<br> | Saving Throw: None<br> | ||
Spell Resistance: No<br> | Spell Resistance: No<br> | ||
This is one of three shadow spells that can only be cast in the Realm of Shadow. The spell is itself dangerous to cast, and the witch must also survive the dangers of the Realm. There, he casts the spell, creating a magical brew that powers the spirit. The arcane focus of the spell is the witch's cauldron. The witch must collect a drop of Woldsblood as the material component, and in so doing must make a Will save vs. DC 16 or become confused for 1d4 days. If the witch is not confused, he can create one of two kinds of Spirit Brew. Note, however, that spirit brew evaporates one day per level after it is created. The spirit brew has one of two effects, chosen when imbibed: | This is one of three shadow spells that can only be cast in the Realm of Shadow. The spell is itself dangerous to cast, and the witch must also survive the dangers of the Realm. There, he casts the spell, creating a magical brew that powers the spirit. The arcane focus of the spell is the witch's cauldron. The witch must collect a drop of Woldsblood as the material component, and in so doing must make a Will save vs. DC 16 or become confused for 1d4 days. If the witch is not confused, he can create one of two kinds of Spirit Brew. Note, however, that spirit brew evaporates one day per level after it is created. The spirit brew has one of two effects, chosen when imbibed: | ||
− | * Restore Spirit: Acts like a Greater Restoration Spell. | + | * Restore Spirit: Acts like a Greater Restoration Spell. The witch does not need 5000gp in material components. |
− | * Fill Spirit: Bestows | + | * Fill Spirit: Bestows 1d6 temporary hit points per caster level. The added hit points last for 24hrs or until used, and stack with other sources of temporary hit points. |
+ | The Spirit Brew itself will last for 24hrs or until imbibed. A Bloodwitch can only have one Spirit Brew prepared - or in effect - at any one time. |
Revision as of 20:12, 6 November 2015
Conjuration (Creation)
Level: Witch 7
Components: V, S, M, F
Casting Time: 2 hours
Range: Close (25 ft. + 5 ft./2 levels)
Effect: one flask of spirit brew
Duration: 24hrs or until used
Saving Throw: None
Spell Resistance: No
This is one of three shadow spells that can only be cast in the Realm of Shadow. The spell is itself dangerous to cast, and the witch must also survive the dangers of the Realm. There, he casts the spell, creating a magical brew that powers the spirit. The arcane focus of the spell is the witch's cauldron. The witch must collect a drop of Woldsblood as the material component, and in so doing must make a Will save vs. DC 16 or become confused for 1d4 days. If the witch is not confused, he can create one of two kinds of Spirit Brew. Note, however, that spirit brew evaporates one day per level after it is created. The spirit brew has one of two effects, chosen when imbibed:
- Restore Spirit: Acts like a Greater Restoration Spell. The witch does not need 5000gp in material components.
- Fill Spirit: Bestows 1d6 temporary hit points per caster level. The added hit points last for 24hrs or until used, and stack with other sources of temporary hit points.
The Spirit Brew itself will last for 24hrs or until imbibed. A Bloodwitch can only have one Spirit Brew prepared - or in effect - at any one time.