The new Woldipedia with 5e content is available here |
Difference between revisions of "Domi (2e)"
(Created page with "DOMI (God of War and Courage) Priests’ Version Realms of Responsibility He is the God of War. He is the champion of the Gods and defends them in all matters of honor....") |
(No difference)
|
Latest revision as of 21:28, 21 January 2020
DOMI
(God of War and Courage)
Priests’ Version
Realms of Responsibility
He is the God of War. He is the champion of the Gods and defends them in all matters of honor. He directs all matters concerning mortal war and its consequences. He provides strength to the faithful soldier. He is also Alemi’s top advisor. There is not a major decision made in which Domi does not have input. Those seeking courage come to Domi. Domi is responsible for the self-esteem of both the Gods of Wold and all of the mortals who worship them. He provides confidence for all situations: battle, facing death, weddings, and other scary situations.
Appearance
Domi always appears as a fit human male. When relaxing, he wears his old monk’s habit. When performing some functions of his station, he wears his battle armor. He has black close-cropped hair, brown eyes, and always wears a happy smile.
Holy Symbol
Crossed swords.
Brother’s Alignment
Non-evil persons. Priests are titled Brothers.
Brother’s Requirements
Strength-12, Constitution-15
Weapons Allowed
All non-missile weapons.
Armor Allowed
All armor and shields.
Granted Powers
All
+1 to saving throws vs. poison.
Can continue to live and fight at 1 hit point below 0 for every level of experience.
Brothers receive 2 hero points at 1st level and another extra beyond the normal for each level of spells they can cast. These extra hero points may only be used in advance of a roll, not to repeat a roll.
Brothers can turn undead normally.
Brothers can specialize in any one weapons they can use.
Acquired
(these vary and are usually awards for good service and faithfulness)
Non-Weapon Proficiencies
Required--wrestling (see The Complete Priest’s Handbook p. 124ff), religion
Recommended--blind fighting, endurance, running and survival, heraldry, riding land-based, healing, reading/writing, armorer, charioteering, hunting, tracking.
Duties of the Brother
Guidance
Marriage
Missions: The brothers want to and are required to accompany armies on the march of war. At every war, brothers will be in attendance with the officers and rulers of both sides.
Vigilance: The brothers must keep their eyes open against complacency and the tide of philosophies of peacefulness; if a land is too peaceful for too long, they must shake things up and get a war, even a small one, going.
Structures
Must give 10% to the church
Cannot use missile weapons
Must participate in all wars of New Elenna
Must strive to show courage
Must strive to state things in a positive way
Holy Days
Deliverance Day
Day of the Dead
Worship Days
Gods Day
Consist of Sacrifices
Money
Weapons
Join the Army
Join the Temple Guard (permanently or part-time)
Time and energy
Ethos
Always avoid using missiles, never run from battle unless it is a strategic withdrawal, never discourage someone, and always state things in a positive way.