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Difference between revisions of "Taur Rules"
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==TAURS AS IGNOBLE RACES:== | ==TAURS AS IGNOBLE RACES:== | ||
− | In the Wold, there are two kinds of intelligent creatures: Noble Races and Ignoble Races. Noble Races include the player races from the PHB -- humans, elves, dwarves, etc. Ignoble races include kobolds, orcs, goblins, etc. All monsters with the suffix "taur" are considered to be related to each other as descendants of one single noble taur race, created by Domi. But through tragedy lost in time, the taurs diverged into liontaur, minotaur, and centaur -- and lost noble status. Now they are ignoble creatures, and have shorter lifespans than those of noble race. | + | In the Wold, there are two kinds of intelligent creatures: Noble Races and Ignoble Races. Noble Races include the player races from the PHB -- humans, elves, dwarves, etc. Ignoble races include kobolds, orcs, goblins, etc. All monsters with the suffix "taur" are considered to be related to each other as descendants of one single noble taur race, created by Domi. But through tragedy lost in time, the taurs diverged into liontaur, minotaur, and centaur -- and lost noble status. Now they are ignoble creatures, and have shorter lifespans than those of noble race. These fallen races carry the title "Ignoble Races" and are considered "Monstrous Humanoids," "Humanoids," and "Persons" for the purpose of categorization and in determining what spells affect them. Taurs gain no abilities or powers other than those listed specifically here and on each race's particular page -- they do not gain the standard powers that core rules monstrous humanoids do. |
==TAURS, WEAPONS, AND NATURAL ATTACKS IN COMBAT== | ==TAURS, WEAPONS, AND NATURAL ATTACKS IN COMBAT== |
Revision as of 09:29, 20 March 2008
Contents
TAURS AS IGNOBLE RACES:
In the Wold, there are two kinds of intelligent creatures: Noble Races and Ignoble Races. Noble Races include the player races from the PHB -- humans, elves, dwarves, etc. Ignoble races include kobolds, orcs, goblins, etc. All monsters with the suffix "taur" are considered to be related to each other as descendants of one single noble taur race, created by Domi. But through tragedy lost in time, the taurs diverged into liontaur, minotaur, and centaur -- and lost noble status. Now they are ignoble creatures, and have shorter lifespans than those of noble race. These fallen races carry the title "Ignoble Races" and are considered "Monstrous Humanoids," "Humanoids," and "Persons" for the purpose of categorization and in determining what spells affect them. Taurs gain no abilities or powers other than those listed specifically here and on each race's particular page -- they do not gain the standard powers that core rules monstrous humanoids do.
TAURS, WEAPONS, AND NATURAL ATTACKS IN COMBAT
Taurs can combine attacks with natural and manufactured weapons when they make a full attack. When they do so, the manufactured weapon attack is considered the primary attack, and any natural weapons the creature also uses (horns, hooves, paws) are considered secondary natural attacks. These secondary attacks do not interfere with the primary attack as attacking with an off-hand weapon does, but they take the usual -5 penalty (or -2 with the Multiattack feat) for such attacks, even if the natural weapon used is normally the creature's primary natural weapon.
When making a standard attack, a Taur can make one attack with a weapon or with a natural attack (not both).
Weapons: Per the 3.5 rules, Taurs use weapons that are sized for large creatures. Damage for weapons for large creatures is given below:
Table: Large Weapon Damage Medium Weapon Damage....Large Weapon Damage .......1d2......................1d3 .......1d3......................1d4 .......1d4......................1d6 .......1d6......................1d8 .......1d8......................2d6 .......1d10.....................2d8 .......1d12.....................3d6 .......2d4......................2d6 .......2d6......................3d6 .......2d8......................3d8 .......2d10.....................4d8
If a Taur uses a weapon sized for a medium creature, the Taur suffers a -2 penalty using the weapon. Weight for large-size versions of weapons is double normal.
TAUR AGE, HEIGHT, AND WEIGHT
Table: AGE
Race......Adulthood....(1)....(2)....(3) Centaur......14.......+1d4...+1d6...+2d6 Liontaur.....13.......+1d3...+1d4...+2d4 Minotaur.....14.......+1d4...+1d6...+2d6
(1) = Barbarian, Rogue, Sorcerer (2) = Bard, Fighter, Paladin, Ranger (3) = Cleric, Druid, Monk, Wizard
AGING EFFECTS
Race......Mid-Aged...Old...Venerable...Max Centaur......35.......45......55......+2d8 Liontaur.....30.......38......45......+2d8 Minotaur.....30.......40......50......+2d8
Table: HEIGHT AND WEIGHT
Apply same modifier to both height and length.
Use the height modifier to calculate weight adjustment. For example, a female centaur has a height mod of 2d12 and a weight mod of 3d12. If she rolls an H Mod of 10 and a W Mod of 18, then she weighs 900 + (10x18) = 1080. Race..........Base H....Base L....H Mod Centaur (F)....6'0"......9'6".....+2d12 Centaur (M)....6'6".....10'6".....+2d12 Liontaur (F)...5'9"......8'3".....+2d12 Liontaur (M)...6'3"......9'6".....+2d12 Minotaur (F)...7'0".......NA......+2d20 Minotaur (M)...7'6".......NA......+2d20
Race..........Base W.......W Mod Centaur (F)....900 lb.....(x3d12) lb. Centaur (M)...1200 lb.....(x3d12) lb. Liontaur (F)...475 lb......(x3d8) lb. Liontaur (M)...525 lb......(x3d8) lb. Minotaur (F)...800 lb.....(x3d10) lb. Minotaur (M)..1000 lb.....(x3d10) lb.
H = Height, L = Length, W = Weight (F) = Female, (M) = Male
TAURIC TOTEM BAGS
The Taur races have a unique tradition of honoring Domi among their divine casters (clerics, druids, and even the rare Taur witches devoted to Domi): They use Totem Bags. A Totem Bag is a small leather pouch worn around the neck as an amulet. If a Taur druid or cleric defeats an opponent single-handedly, then the priest can add a totem from the defeated opponent to the Totem Bag. The totem, a small bone, tooth, claw, or bit of horn, gives a +1 insight bonus against creatures of the totem's race, as well as a +1 to Bluff, Listen, Sense Motive, Spot, Survival, and weapon damage rolls against others of the same race as the defeated opponent. The bonus only works against others of the exact species -- a goblin totem gives no bonus against hobgoblins. The Taur may have no more than one totem in his or her totem bag per character level. The Taur may also store a single magical amulet in her Totem Bag, which then functions for the cleric or druid as if it were worn. As a magic item, a Totem Bag has a markt value of 2,000 gp. A priest who wants a Totem Bag can buy one in the Catacombs, just like any other magic item. Priests who already have one when these rules go into effect may keep their existing bags.