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Item: Legacy Items

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A Legacy Item is a magic item that stays with a PC whether they are in a Tap Game, a Challenge Game, or a Career Game. A Legacy Item is a unique Fate Item that has a gold piece value but cannot be lost, sold, destroyed, or abandoned. (It can be captured or removed for short periods.)

Click here for more on Fate Items or here.

Legacy Items are rewards given to those who make an ongoing contribution to the Wold. A Woldian DM can choose to have two player characters or to have a player character and a Legacy Item. Assistant DMs are granted a Legacy Item but cannot have a second PC in any case.

A Legacy Item gains powers based on the PC's current level. The player creates the Legacy item with help from the Black Genie Center Board and the Development ACDM. The Development ACDM must approves all Legacy Items and their variations, which must be balanced and fit the rules for magic items in the DMG, but which do not have to be Woldian. If a Legacy Item IS especially Woldian, it may gain a minor power as a bonus as well.

Legacy Items are special for the following reasons:

  • 1) They can be nonstandard items not found in the DMG. If so, they are approved by the Development ACDM and they do not need to be Woldian, although they must be balanced and follow the DMG rules for creating new magic items.

Who can have a Legacy Item?

  • (1) Any Woldian DM with only one character
  • (2) any Woldian Assistant DM. As a rule, DMs and Assistant DMs lose their Legacy Item if they give up their Assistant DM positions for more than three months.

You might find this Googledoc spreadsheet on Wold Legacy Item Min and Max Value by Level useful.

Sample Legacy Items

Ice Blade

A witch honors Celsiun, the Power of Ice Vein. His bound spirit familiar is a snow owl. His Legacy item is an ice dagger.

Note: The Development ACDM deems that this is particularly Woldian, and rules that as a bonus power, the witch can use the dagger to draw blood while incurring none of the usual penalties. After levels 7+ it also acts as a cold iron weapon at no extra cost. At levels 14+ it also acts as adamantine at no extra cost.

Level (gp value) Power

1 (1 gp) Dagger
2 (301 gp) Masterwork Dagger
3 (1301 gp) Masterwork Dagger that gives owner 1 point of cold resistance
4 (3302) +1 Dagger that bestows 1 point of cold resistance
5 (4302) +1 Dagger with 1 point of cold resistance and +1 sacred bonus on saves vs cold attacks.
6 (5302) +1 Dagger with 2 points of cold resistance and +1 sacred bonus vs cold attacks.
7 (8302) +1 Dagger with 5 points of cold resistance and +1 sacred bonus vs cold attacks.
8 (14302) +1 Frost Dagger with 5 points of cold resistance and +1 sacred bonus vs cold attacks.
etc etc

Propeller Beanie

This beanie cap has a propeller on top. It gives the wearer different air-based abilities.

Level (gp value) Power

1 (20 gp) No powers
2 (400 gp) Activates feather fall once per day, as Ring of Feather Falling
3 (800 gp) Activates feather fall twice per day, as Ring of Feather Falling
4 (1,600 gp) Activates feather fall four times per day, as Ring of Feather Falling
5 (2,200 gp) Exactly as Ring of Feather Falling
6 (2,200 gp) Exactly as Ring of Feather Falling
7 (5,000 gp) As Ring of Feather Falling plus Levitate once per day.
8 (8,000 gp) As Ring of Feather Falling plus Levitate twice per day.
9 (8,000 gp) As Ring of Feather Falling plus Levitate twice per day.
10 (14,000 gp) As Ring of Feather Falling plus Levitate twice per day plus Fly once per day.
etc etc