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Races

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The following races are playable in the Wold.

Core Races

The following core races are allowed unaltered from the Pathfinder Core rule set.

Dwarf

Elf

Gnome

Half Elf

Halfling

Half Orc

Human

Custom Races

Surface Drow

One group of Drow has fought its way upward away from their subterranean cousins and into the light. They have broken with tradition and been blessed by Alemi. These Drow have altered the Matriarchal traditions and now worship any god they wish. The Origins of the Surface Drow tells the story of how the Surface Drow came to the surface.

Tauric: Centaurs

Half man, half horse, The Centaur race is available as a player race in the Wold, but are quite different from their Monster Manual counterpart. They have special rules listed here: Rules for playing Taur PCs. Here is a story about a centaur who met a minotaur: Centaur Tale.

Tauric: Liontaurs

Half man, half great cat, the Liontaur, or Wemic, is available as a player race in the Wold. They have special rules listed here: Rules for playing Taur PCs. Here is a story about the meeting of two Liontaurs: Liontaur Tale.

Tauric: Minotaurs

The bull-headed race of Greek mythology is available as a player race in the Wold, but Woldian Minotaurs are quite different from their Monster Manual counterpart. They have special rules listed here: Rules for playing Taur PCs. Here is a story about a minotaur who met a centaur: Minotaur Tale.

Alternate Racial Abilities

The Pathfinder Advanced Players Guide offers optional racial abilities for core races that can be swapped out to replace the standard core racial abilities. The rules for those "racial traits" can be found here. The Wold also has alternate racial abilities for the four Woldian custom races. Not all traits are applicable to certain campaigns, so please discuss these with your DM for approval.