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Feats

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Core Feats

All feats from the PHB are used in the Wold, with the following exceptions (due to the nature of online play):

  • Improved Initiative
  • Great Cleave
  • Step Up
  • Hero's Fortune
  • Lookout
  • Sidestep
  • Sidestep, Improved

Teamwork Feats

Teamwork actions in the Wold can only be used at the Lowest Teamwork Level of any individual in the group performing the Teamwork Action

Woldian Feats

Brahmah's Tattoos

Allows the creation of magical tattoos containing divine spells up to 3rd level.

Coalesce Spells

Let's a caster combine two spell slots into one, more powerful spell.

Combat Shooting

You are better at shooting on the defensive.

Defensive Shooting

You can shoot on the defensive.

Forest Walking

Bonuses to woodland craft based upon being born in one of the Wold's magical forests, such as the Culverwood.

Gillan's Fast Forge Time

With the Reformation of the Fey King, access to his home dimension, the Wold's Cradle, has gotten a lot easier. Some creators of magical items have learned how to enter a pocket into the Cradle, where time moves more quickly. This allows faster creation of magic items, because time flows differently in the Cradle.

Heirloom Item

You have a lucky object that brings you a bonus to saving throws.

House Odds

You can sneak attack and crit creatures that are usually immune to those attacks -- sometimes.

Improved Natural Spell Specialization

Rangers and Druids are able to cast certain spells with even greater power.

Improved Share Spells

Characters can share spells from any class they possess with their bonded companions; a caster can share a spell's duration with a companion.

Improved Sniping

You are skilled at hiding after sniping

Improved Wildshape

You can wildshape as if one level higher in a single wildshaping class, increasing all factors of wildshape.

Natural Spell Specialization

Rangers and Druids are able to cast certain spells with great power.

Speedy Slinger

You can reload your sling more quickly than most slingers.

Traits

Traits are no longer allowed in the Wold, including Woldian Traits

All PCs gain two traits at creation, and may take two more with the Additional Traits feat. At least half of all traits a character has must be Woldian.

Pathfinder APG Core Traits (all four types) are allowed without restriction from the APG and are used unmodified (except the Hedge Magician trait which is not allowed).

Click here for the Pathfinder APG Trait Rules. Pathfinder APG Traits

Click here for all Woldian Traits.