Volume 2: To Raise the Plains
Volume 2: To Raise the Plains
Chapter 1: Those Daring young men
DM: Anthony
Characters: Anuk, Calim, Gilan, Grymash, Jacob, Kam, Milo, Sterlin, Trellus
After a long day of hard work the Pack is found resting on the edge of the dam untill they are challenged by a pack known as the "Black Pack"... Malgo and Blue challenge them to go outside Rattledam into the plains and to recover of pod filled with the liquid of the Glass Grass by the next day. Not mentioning that it's allready close to dusk the Pack accepts...
Sneaking out of Rattledam proves to be harder than they exepected!!
As they found their way out they are caught by the headmaster Galafar... quite unexpected though the pack rebels against their headmaster (who is renowned of his brute punishments) and go out and into the Plains never the less.
Under a moonlit sky the young pack moves further away from the security of Ratteldam and indeed finds the Glass Grass. With a touch of skill and a load of luck they manage to salvage the precious pods holding the Glass Grass Liquid. As they are about to return to Ratteldam and wipe the nose of the Black Pack something stirs the Plains... although stirring is not the right word as the Plains instead go silent...
RAPKE!!!
A wild race through the Plains begins and they can only head West. RUN!!!
Then... for the first time our Pack lays eyes on the Manfri. A strange race inhabiting the Sargrass Plains. With their help they manage to stay ahead of the Rapke...
Chapter 2: No Fate but what we make
DM: Anthony
Characters: Anuk, Flea, Gilan, Grymash, Jacob, Milo, Sterlin, Trellus
Running with the Manfri the pack finally comes to a circular clearing in the grass at the base of a large rock outcropping. There they have to choose their fate...
Taking part in the Kall'a'Tek, the Freedom Ceremony, the pack takes side with the Manfri and for the first time encounter the Bounders, Rapke and Barron Riders. After a bloodclogging battle the pack is victorious and they fullfil the Kall'a'Tek by cutting out the hearts of the Barrons as it's the only way to kill them.
Drenched in Blood the brave lads found their fate and along with it a true name for their Pack... the Bloodpack
After celebrating the victory the Bloodpack returns to Rattledam pondering the punishments Galafar will have prepared for them... Seperating at the pond the Bloodpack meets Flea.
The next day however the Bloodpack is mortified as they find out Jenny, Trellus's siter, is missing... surely she won't have gone out of Ratteldam following the Bloodpack... would she?!? Flea remembers hearing people shouting...
The Bloodpack once again leaves Rattledam fixed on getting Jenny back!
Chapter 3: Hunting for the girl
DM: Anthony
Characters: Anuk, Flea, Gilan, Grymash, Jacob, Milo, Sterlin, Syler, Trellus