Difference between revisions of "Bearclaw Keep"
(→Past Characters) |
(→Standard Marching Order) |
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2x - | 2x - | ||
− | 1.Drack - | + | 1.Drack - |
− | + | 2.Loryn - 3.Mole | |
− | + | 4.Mortimer - 5.Ash | |
− | + | 6.Torry - 7.Manolo | |
Single File Order 1-8 | Single File Order 1-8 | ||
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3x | 3x | ||
− | Drack - Mole - | + | Drack - Mole - Torry |
− | + | Ash - Loryn - Mortimer | |
− | Manolo - | + | Manolo - |
==Standard Nightly Watch== | ==Standard Nightly Watch== |
Revision as of 10:58, 29 March 2022
Contents
The Game
The Bearclaw Keep game started July 2021.
Here you can find the latest posts in this game.
Current Events
Strange, Very strange indeed. An attack upon some animals on the outskirts of town brought us together and what we learned seemed to point to a dark fey having moved into the area. But now? A pair of drunken ogres staggering into the festival and a stolen short sword. Then, last night a ruckus with some shock lizards and shadowy figures, but nothing is taken and no real harm done. Other than the loss of some sleep. The humans are getting jumpy and that usually leads them to bad decisions. They are not the best at mulling it over and letting time be helpful. Hopefully Mole and I can keep some perspective to the longer term -Loryn Glitterfall 2021/10/7
Gremlins! And they seem to be everywhere. While coming back to town, Mortimer, Mole and I came upon a mob from town trying to burn Agatha at the stake as a witch. were it not for her cat which lead us to her, they very well might have succeeded. Gremlins were in the crowd, egging them on and Angus seems to have been the chief architect. We killed one and drove the other off. Angus had 'friends' hiding in the wood. He is not what he seems and I think he is taking advantage of the gremlin presence. My gut screams werewolves. It fits with the sheep killing and perhaps the farm hand. Mortimer was nearly killed by the gremlin, luckily Drack, Torry and Ash showed up. Ambushed by another group of gremlins themselves. Place is becoming over run. Next moves? I don't know, but I am very interested to see if Angus or anyone else in town has a relatively fresh wound. -Loryn Glitterfall 2021/12/15
We have tracked and routed the gremlins! Well, mostly at any rate. A few got away and there are some sort of water gremlins hiding in a small underground lake, but we are going to head back to the caves to take care of it. We found and returned Grog's sword and no one got killed. A good day's work overall. Drack has become blessed by Domi, part I think in thanks to Brother Maynerd, but I know it to be due in most part to the human's character. Did I mention I made some herb butter duck? The group seems to be coming together fairly well. Torry looks to be taking her love of dance to another level, that of combat. An interesting mix to watch unfold indeed. Mortimer is an amusing fellow, even for a human he feels a bit everywhere. His arcane family history would be interesting to map out some day. Wonder how it will manifest? Ash is a student of the art and a good one at that and I don't have a good finger on Manolo quite yet. He's quite and seems to like the background, but mostly he simply lacks confidence to step and do anything. He's young though, even for a human. Mole is mole. maybe he will come out of his shell in another 50 years or so. Looking forward to meeting that dwarf. -Loryn Glitterfall 2022/3/29
Characters
These are the characters, past and present, that have been featured in this game.
Current Roster
Character Name | Player | Gender | Race | Class | Travel Companions |
---|---|---|---|---|---|
Drack | Chris Jones | M | Half Elf | Paladin | |
Torrynashkabbeth | Nick Knowmad | F | Human | Monk/Sorcerer | |
Ash Macfarlane | Shawn R | M | Human | Wizard | |
Loryn Glitterfall | Dan K | M | Gnome | Sorcerer | |
Mole | Rich P | M | Dwarf | Druid | |
Manolo | Michael A | M | Human | Rogue | |
Mortimer Margrave | Stephen F. | M | Human | Sorcerer |
Past Characters
- Jim - Male Gnome Rogue/Wizard (Fred O)
- |Fenfaran|Ian Crow|| Beastfolk | Druid |
- |Evred Vost||Tanner Nielsen| M|Centaur |Fighter 1 |
- | Stowe ||Allen D.| F| Human | Ranger |
NPCs
- Tony - (Male Half-Orc Adept). Part of Ash's coven. He looks young and a little rough, brown haired and with off-white skin and brutish features. Orphan.
- Minerva is a human in her forties. Slightly plump and 5’ 10” tall, she poses a formidable figure, quite capable of keeping her boarders in line. but Her long, brown hair, streaked gray, is typically bound up in a bun. She is noted to be a competent cook, and it is not unusual for an occasional guest to join at her table. The boarding house used to be a single family dwelling built by her father two decades ago, having outlived his wife by ten years, but when he passed, having outlived his wife by ten years, he left the house to her. She soon converted it to the boarding house it currently is. She will be quite protective of anyone staying at her house.
- Heorstan Male human. Sort of the “mad-philosopher” (eccentric sage, really) of the community, Heorstan is full of half-baked ideas about which he gets very enthusiastic. Frequently they work, and there is no one in town he has not helped with some unexpected notion. However, they also often do not work, and have been known to fail spectacularly. There are several people in town who feel he is more of a menace than a benefit. They point to close calls where people escaped being hurt only by luck.
- Daedra Blackhammer, female dwarf, town smith.
- Theobald Swiftshine, male human. Husband to Phaedra. One of the three fulltime members of the Windguard and a noted tracker.
- Captain Phaedra Swiftshine,, female human. Captain of the Windguard, great granddaughter of Simon Bearclaw, one of the town founders and namesake of Bearclaw Keep.
Geography
Standard Marching Order
Inside:
2x -
1.Drack -
2.Loryn - 3.Mole
4.Mortimer - 5.Ash
6.Torry - 7.Manolo
Single File Order 1-8
Outside:
3x
Drack - Mole - Torry
Ash - Loryn - Mortimer
Manolo -
Standard Nightly Watch
20:00 - 22:00 : PC1, PC2
22:00 - 01:00 : PC3, PC4
01:00 - 04:00 : PC5, PC6
04:00 - 07:00 : PC7, PC8