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=Woldian Classes=
+
=Base Classes=
  
==The Witch Class==
+
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/barbarian.html#barbarian Barbarian]==
==The Twilight Ranger Class==
+
The Barbarian class is used unmodified from the Pathfinder Core Ruleset
==The Sharpshooter Class==
+
==[[Pure Cleric|The Pure Cleric]]==
+
  
*Clerics that follow a single god (either Woldian God or God of Testing) and do not take a Prestige Class are known as Pure Clerics. A Pure Cleric receives additional benefits for his or her devotion.
+
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/bard.html#bard Bard]==
 +
The Bard class is used unmodified from the Pathfinder Core Ruleset
 +
 
 +
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/cleric.html#cleric Cleric]==
 +
The Cleric class has the following modifications:  Your aura is based on your character's alignment, not your god's.  In addition there are special rules in the [[Overview_of_Woldian_Spirituality#Clerics_in_the_Wold|Spirituality]] section for clerics. Domain info in the Wold can be found [[List_of_Domains_by_God|here]], [[List_of_Domains_by_Name_of_Domain|here]], and [[Wold-Specific_Domains|here]].
 +
 
 +
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/druid.html#druid Druid]==
 +
The Druid class has the following modifications: Druids can be of any alignment in the Wold.  Druids add the [[Wold-Specific_Domains#Fey_Domain|Fey Domain]] to their list of choices for Natural Bond.  The Planar Ally line of spells are added to the druids spell list.
 +
 
 +
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/fighter.html#fighter Fighter]==
 +
The Fighter class is used unmodified from the Pathfinder Core Ruleset
 +
 
 +
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/monk.html#monk Monk]==
 +
The Monk class is used unmodified from the Pathfinder Core Ruleset
 +
 
 +
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/paladin.html#paladin Paladin]==
 +
The Paladin class is used unmodified from the Pathfinder Core Ruleset
 +
 
 +
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/ranger.html#ranger Ranger]==
 +
The Ranger class has the following modifications: For the Favored Terrain ability, for every +2 bonus to initiative checks you would normally gain, you instead gain +5' of movement.  This is considered a circumstance bonus to speed.
 +
 
 +
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/rogue.html#rogue Rogue]==
 +
The Rogue class is used unmodified from the Pathfinder Core Ruleset
 +
 
 +
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/sorcerer.html#sorcerer Sorcerer]==
 +
The Sorcerer class is used unmodified from the Pathfinder Core Ruleset.  However, the Abyssal and Infernal bloodlines cannot be taken.
 +
 
 +
==[http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/wizard.html#wizard Wizard]==
 +
The Wizard class has the following modifications.  The Diviner ability Forewarned is replaced with : Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, all foes are flat-footed to you for the first round of combat, whether or not they go first, regardless of posting order. At 20th level, you are never flat-footed or surprised for any reason, and all foes are flat-footed to you for the first TWO rounds of combat.
 +
 
 +
==[[Twilight Ranger]]==
 +
Woldian Ranger variant class archetype. Urban rangers who become rogue-like, rather than druid-like, as they advance.
 +
 
 +
==[[Class: Sharpshooter|Sharpshooter]]==
 +
The tickle of fletching against the cheek, the whir of the sling through the air, the recoil as the bolt leaves the crossbow – these are more beautiful than the sweetest sonnet to the sharpshooter. The force of concentration and aim, the gasp of the shot – these give life meaning. His skill at making and using bows, crossbows, and slings is beyond measure. It is as if the sharpshooter’s projectile weapon were a part of him, and he, part of it. [NOTE: Check with the Campaign DM before taking this class!]
 +
 
 +
==[[Bloodwitch]]==
 +
With a mix of dark and light, in shadows, and through mysteries, bloodwitches weave power and lore known only to themselves. Walking the border between divine and arcane, bloodwitches forge pacts with immortal powers, use Woldsblood to power their spells, and call spirits out of the Lands of Rest.
 +
 
 +
=Core Rules Prestige Classes=
 +
 
 +
Here are the Wold standards for using core rules prestige classes:
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/arcaneArcher.html#arcane-archer Arcane Archer]===
 +
The Arcane Archer prestige class is used unmodified from the Pathfinder Core Ruleset.
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/arcaneTrickster.html#arcane-trickster Arcane Trickster]===
 +
The Arcane Trickster prestige class is used unmodified from the Pathfinder Core Ruleset.
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/assassin.html#assassin Assassin]===
 +
The Assassin prestige class is used unmodified from the Pathfinder Core Ruleset. However, its evil nature sets it apart as off-limits to player characters.
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/dragonDisciple.html#dragon-disciple Dragon Disciple]===
 +
The Dragon Disciple prestige class is used unmodified from the Pathfinder Core Ruleset. Note, however, that dragons in the Wold are special, that they are tied into the deep background of the campaign world in fundamental ways, that they are potent and dangerous, and that no character should undertake to emulate or associate with dragonkind lightly.
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/duelist.html#duelist Duelist]===
 +
The Duelist prestige class is slightly modified from the Pathfinder Core Ruleset: Replace improved reaction with uncanny dodge at level 2 and improved uncanny dodge at level 8.
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/eldritchKnight.html#eldritch-knight Eldritch Knight]===
 +
The Eldritch Knight prestige class is used unmodified from the Pathfinder Core Ruleset.
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/loremaster.html#loremaster Loremaster]===
 +
The Loremaster prestige class is used unmodified from the Pathfinder Core Ruleset.
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/mysticTheurge.html#mystic-theurge Mystic Theurge]===
 +
The Mystic Theurge prestige class is slightly modified from the Pathfinder Core Ruleset: The required ranks in Knowledge (Religion) can also be met with ranks in Knowledge (Nature). Also, Knowledge (Nature) is a class skill.
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/shadowdancer.html#shadowdancer Shadowdancer]===
 +
The Shadowdancer prestige class is used unmodified from the Pathfinder Core Ruleset.
 +
 
 +
===[http://paizo.com/pathfinderRPG/prd/coreRulebook/prestigeClasses/pathfinderChronicler.html#pathfinder-chronicler  Pathfinder Chronicler]===
 +
This prestige class is not generally available in the Wold.
  
 
=Woldian Prestige Classes (PrCs)=
 
=Woldian Prestige Classes (PrCs)=
 +
There are a wide range of Prestige Classes open to Woldian characters. For a table comparing and summarizing all the Woldian PrCs, click here (Warning: Needs updating after Dec 2012 revamp?: [[Summary of Woldian Prestige Classes]]
  
 
==PrCs devoted to the Gods of the Wold==
 
==PrCs devoted to the Gods of the Wold==
===[[Fixer]]===
 
A PrC of Alemi, focused upon using Woldsblood to repair damaged items.
 
 
===[[Healer]]===
 
===[[Healer]]===
 
Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold.
 
Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold.
===[[Paragon]]===
 
Paragons are blessed by Alemi with vitality and freedom from injury, sickness, and disease -- indeed, they are formally known as Paragons of Health. In essence, paragons radiate health as fire radiates heat; they are a source of health for others. Paragons simply exist as living models of wellness, energy, fitness, and power.
 
===[[Hand of Domi]]===
 
If those who follow Domi are brave, then the most courageous of all are the Hands of Domi. They disdain missile weapons, preferring to leap into combat with bare fists. They are first to any fight and last to fall back. They are fearless, and they laugh as they grapple and wrestle the fiercest of foes.
 
 
===[[Protector]]===
 
===[[Protector]]===
 
Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!"
 
Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!"
===[[Venturer]]===
 
Venturers honor Ffloy and his ideals by bringing the light of commerce and mercantilism to places in which they are rare or unknown. They specialize in exploring new lands, opening new trade routes, and spreading the concepts of free trade and commercial law. If they make a decent profit at the same time, all the better!
 
 
===[[Oathbound]]===
 
===[[Oathbound]]===
 
Diligence, loyalty, organization, and hard work are the hallmarks of the Oathbound. As part of a tribe, company, team, cabal, guild, or party, these individuals honor Ffloy by joining and leading organized societies that plan ahead and work hard. They honor Pantheon with solemn oaths and keeping their word.
 
Diligence, loyalty, organization, and hard work are the hallmarks of the Oathbound. As part of a tribe, company, team, cabal, guild, or party, these individuals honor Ffloy by joining and leading organized societies that plan ahead and work hard. They honor Pantheon with solemn oaths and keeping their word.
 
===[[Justicar]]===
 
===[[Justicar]]===
 
The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more.
 
The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more.
===[[Server]]===
 
Servers devote their lives to their love of others. They express this devotion through helping all creatures, great and small. Servers are the fulfillment of altruistic love through aiding those in need. They delight in giving hope to those whose need is greatest, and they believe that doing so anonymously, without recognition or praise, is the noblest expression of love. In this way they honor their patron, Flower, god of love.
 
 
===[[Troubadour]]===
 
===[[Troubadour]]===
 
Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example.
 
Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example.
 
==PrCs devoted to Gargul, God of Death==
 
 
===[[Grim]]===
 
===[[Grim]]===
 
 
Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them.
 
Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them.
 +
===[[Mendicant]]===
 +
Relying on fortune, testing her luck, and weaving the threads of fate in wild and interesting patterns, the mendicant extends her hand to the Wold and makes use of whatever the Wold drops into it.
  
===[[Soulseeker]]===
 
  
===[[Undead Hunter]]===
 
 
Simply stated, undead hunters are devoted to tracking down and destroying the undead. All honor Gargul, the God of Death, who considers the undead an affront to his own sphere of power.
 
 
==PrCs devoted to the Gods of Testing==
 
===Avenger===
 
===Trickster===
 
===Mendicant===
 
===Obsessed===
 
  
 
==PrCs devoted to Nature==  
 
==PrCs devoted to Nature==  
===Greenmage===  
+
===[[Greenmage]]===  
===Monstrologer===  
+
There is quiet power and joy to be found in all living things that are green and growing. Those who study and shepherd plants and trees can learn their slow secrets. The greenmage knows those secrets, and they are the foundation of his magic.
===Shifter===  
+
===[[Morphling]]===  
===Cradled Emissary===  
+
Morphlings are those who are blessed by Queen Maab, who created the shapes of the plants and animals of the Wold. These blessings allows the morphling to change their own shape, or grant themselves powers.
===Lost Child of Mittri===  
+
===The [[Cradled]]===  
 +
After he vowed to atone and reform, the Fey King resolved to help the mortal races. He offers the secret magics and many fey gifts to those he favors. So some people, eager for the King's gifts, are accepting the friendship and powers that the fey offer. Even so, the fairy folk are whimsical and do not think like mortals, and even the most friendly may not be what you expect!
 +
===[[Lost Child of Mittiri]]===
 +
During the Year of Ascension, the world was changed. Among those changes was the loss of Mittiri and the other gods of Nature. Some among the followers of those deities retreated into the deep wilds in an attempt to find Mittiri and the other nature patrons. Among these followers, certain individuals have made a different connection in their attempt to reach their god.
 +
===NPC Only===
 +
====[[Monstrologer]]====
 +
Monstrologers give the needs and interests of monsters primacy over those of their own kind.
  
 
==Other Woldian PrCs==  
 
==Other Woldian PrCs==  
===Seer===
 
===[[Weapon Mage / Woldian Blade Singer]]===
 
Of all the Noble Races, the elves are known throughout the Wold for their mastery of magical arts and grace in combat. So it is no surprise that the elves learned how to marry their arcane and martial knowledge into a unique form of art. Over time, however, the practitioners of this art evolved into three corps; the Arcane Archers, the Weapons Mages and the Blade Singers.
 
 
===Defender of the Awakened===
 
 
==DMG PrCs==
 
The Dragon Disciple is banned from the Wold. See information about Woldian Dragons for more info. Assassin and Blackguard are not approved for use by Woldian players, but may be used by DMs.
 
 
The following DMG PrCs are approved:
 
  
===[http://www.d20srd.org/srd/prestigeClasses/arcaneArcher.htm Arcane Archer]===
+
===[[Raging Shaman]]===
===[http://www.d20srd.org/srd/prestigeClasses/arcaneTrickster.htm Arcane Trickster]===
+
The tribal peoples on the fringes of civilization have to fight to survive -- the Raging Shaman guides and heals his people while fighting alongside the sturdiest warriors!
===[http://www.d20srd.org/srd/prestigeClasses/archmage.htm Archmage]===
+
===[[Spellweaver]]===
===[http://www.d20srd.org/srd/prestigeClasses/duelist.htm Duelist]===
+
On the Southern Continent, especially the Sargrass Plains, weaving as a skill is afforded a nearly sacred significance. Weaving the Grasses is an essential skill for the Manfri, and weaving of all kinds is practiced all over the South. Many sorcerers from this place, who were trained to weave as children, now practice the art of weaving magic, rather than grass or cloth. And their arts are slowly spreading across the Wold.
===[http://www.d20srd.org/srd/prestigeClasses/dwarvenDefender.htm Dwarven Defender]===
+
===[http://www.d20srd.org/srd/prestigeClasses/eldritchKnight.htm Eldritch Knight]===
+
===[http://www.d20srd.org/srd/prestigeClasses/hierophant.htm  Hierophant]===
+
===[http://www.d20srd.org/srd/prestigeClasses/horizonWalker.htm Horizon Walker]===
+
This PrC is restricted to members of the Walkers Organization.
+
===[http://www.d20srd.org/srd/prestigeClasses/loremaster.htm Loremaster]===
+
===[http://www.d20srd.org/srd/prestigeClasses/mysticTheurge.htm Mystic Theurge]===
+
===[http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm Shadowdancer]===
+
===[http://www.d20srd.org/srd/prestigeClasses/thaumaturgist.htm Thaumaturgist]===
+

Latest revision as of 21:07, 3 April 2022

Base Classes

Barbarian

The Barbarian class is used unmodified from the Pathfinder Core Ruleset

Bard

The Bard class is used unmodified from the Pathfinder Core Ruleset

Cleric

The Cleric class has the following modifications: Your aura is based on your character's alignment, not your god's. In addition there are special rules in the Spirituality section for clerics. Domain info in the Wold can be found here, here, and here.

Druid

The Druid class has the following modifications: Druids can be of any alignment in the Wold. Druids add the Fey Domain to their list of choices for Natural Bond. The Planar Ally line of spells are added to the druids spell list.

Fighter

The Fighter class is used unmodified from the Pathfinder Core Ruleset

Monk

The Monk class is used unmodified from the Pathfinder Core Ruleset

Paladin

The Paladin class is used unmodified from the Pathfinder Core Ruleset

Ranger

The Ranger class has the following modifications: For the Favored Terrain ability, for every +2 bonus to initiative checks you would normally gain, you instead gain +5' of movement. This is considered a circumstance bonus to speed.

Rogue

The Rogue class is used unmodified from the Pathfinder Core Ruleset

Sorcerer

The Sorcerer class is used unmodified from the Pathfinder Core Ruleset. However, the Abyssal and Infernal bloodlines cannot be taken.

Wizard

The Wizard class has the following modifications. The Diviner ability Forewarned is replaced with : Forewarned (Su) You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, all foes are flat-footed to you for the first round of combat, whether or not they go first, regardless of posting order. At 20th level, you are never flat-footed or surprised for any reason, and all foes are flat-footed to you for the first TWO rounds of combat.

Twilight Ranger

Woldian Ranger variant class archetype. Urban rangers who become rogue-like, rather than druid-like, as they advance.

Sharpshooter

The tickle of fletching against the cheek, the whir of the sling through the air, the recoil as the bolt leaves the crossbow – these are more beautiful than the sweetest sonnet to the sharpshooter. The force of concentration and aim, the gasp of the shot – these give life meaning. His skill at making and using bows, crossbows, and slings is beyond measure. It is as if the sharpshooter’s projectile weapon were a part of him, and he, part of it. [NOTE: Check with the Campaign DM before taking this class!]

Bloodwitch

With a mix of dark and light, in shadows, and through mysteries, bloodwitches weave power and lore known only to themselves. Walking the border between divine and arcane, bloodwitches forge pacts with immortal powers, use Woldsblood to power their spells, and call spirits out of the Lands of Rest.

Core Rules Prestige Classes

Here are the Wold standards for using core rules prestige classes:

Arcane Archer

The Arcane Archer prestige class is used unmodified from the Pathfinder Core Ruleset.

Arcane Trickster

The Arcane Trickster prestige class is used unmodified from the Pathfinder Core Ruleset.

Assassin

The Assassin prestige class is used unmodified from the Pathfinder Core Ruleset. However, its evil nature sets it apart as off-limits to player characters.

Dragon Disciple

The Dragon Disciple prestige class is used unmodified from the Pathfinder Core Ruleset. Note, however, that dragons in the Wold are special, that they are tied into the deep background of the campaign world in fundamental ways, that they are potent and dangerous, and that no character should undertake to emulate or associate with dragonkind lightly.

Duelist

The Duelist prestige class is slightly modified from the Pathfinder Core Ruleset: Replace improved reaction with uncanny dodge at level 2 and improved uncanny dodge at level 8.

Eldritch Knight

The Eldritch Knight prestige class is used unmodified from the Pathfinder Core Ruleset.

Loremaster

The Loremaster prestige class is used unmodified from the Pathfinder Core Ruleset.

Mystic Theurge

The Mystic Theurge prestige class is slightly modified from the Pathfinder Core Ruleset: The required ranks in Knowledge (Religion) can also be met with ranks in Knowledge (Nature). Also, Knowledge (Nature) is a class skill.

Shadowdancer

The Shadowdancer prestige class is used unmodified from the Pathfinder Core Ruleset.

Pathfinder Chronicler

This prestige class is not generally available in the Wold.

Woldian Prestige Classes (PrCs)

There are a wide range of Prestige Classes open to Woldian characters. For a table comparing and summarizing all the Woldian PrCs, click here (Warning: Needs updating after Dec 2012 revamp?: Summary of Woldian Prestige Classes

PrCs devoted to the Gods of the Wold

Healer

Healers make it their mission to spread health and counter the violence, damage, disease, and pain of the Wold.

Protector

Protectors stand up for the weak and the oppressed. They serve the cause of goodness and seek to defy those who would dominate others. To those who claim "Might makes Right," a protector replies, "Right beats Might -- with a little help from me!"

Oathbound

Diligence, loyalty, organization, and hard work are the hallmarks of the Oathbound. As part of a tribe, company, team, cabal, guild, or party, these individuals honor Ffloy by joining and leading organized societies that plan ahead and work hard. They honor Pantheon with solemn oaths and keeping their word.

Justicar

The justicar's primary role is to capture wrongdoers and return them for trial and judgement -- justicars scorn bounty hunters, who serve gold rather than justice. As committed agents of justice, in service to Pantheon, justicars bring unique talents to bear on these kinds of missions, and more.

Troubadour

Troubadours are holy performers who honor Flower as patron by using the arts to inspire love in others. Most sing or dance, some act or recite, and a few juggle or tumble -- but they all show others the power of love by example.

Grim

Grims, also known as ghostmasters, dreads, and spirit-talkers, are concerned with trapped spirits who cannot go on to their afterlife in the Lands of Rest -- spirits that are trapped against their will, excluding spawned and evil-aligned undead who have been corrupted and now choose their unlife. Grims find these lost souls, figure out what binds them, and then free them.

Mendicant

Relying on fortune, testing her luck, and weaving the threads of fate in wild and interesting patterns, the mendicant extends her hand to the Wold and makes use of whatever the Wold drops into it.


PrCs devoted to Nature

Greenmage

There is quiet power and joy to be found in all living things that are green and growing. Those who study and shepherd plants and trees can learn their slow secrets. The greenmage knows those secrets, and they are the foundation of his magic.

Morphling

Morphlings are those who are blessed by Queen Maab, who created the shapes of the plants and animals of the Wold. These blessings allows the morphling to change their own shape, or grant themselves powers.

The Cradled

After he vowed to atone and reform, the Fey King resolved to help the mortal races. He offers the secret magics and many fey gifts to those he favors. So some people, eager for the King's gifts, are accepting the friendship and powers that the fey offer. Even so, the fairy folk are whimsical and do not think like mortals, and even the most friendly may not be what you expect!

Lost Child of Mittiri

During the Year of Ascension, the world was changed. Among those changes was the loss of Mittiri and the other gods of Nature. Some among the followers of those deities retreated into the deep wilds in an attempt to find Mittiri and the other nature patrons. Among these followers, certain individuals have made a different connection in their attempt to reach their god.

NPC Only

Monstrologer

Monstrologers give the needs and interests of monsters primacy over those of their own kind.

Other Woldian PrCs

Raging Shaman

The tribal peoples on the fringes of civilization have to fight to survive -- the Raging Shaman guides and heals his people while fighting alongside the sturdiest warriors!

Spellweaver

On the Southern Continent, especially the Sargrass Plains, weaving as a skill is afforded a nearly sacred significance. Weaving the Grasses is an essential skill for the Manfri, and weaving of all kinds is practiced all over the South. Many sorcerers from this place, who were trained to weave as children, now practice the art of weaving magic, rather than grass or cloth. And their arts are slowly spreading across the Wold.