Difference between revisions of "Geography"

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====[[Geography: Cinnamon Valley|Cinnamon Valley]]====
 
====[[Geography: Cinnamon Valley|Cinnamon Valley]]====
 
Cinnamon Valley is a richly soiled area with a split population. First, there are the Hill People, who farm the land. Second, the the towns of the area are populated mostly by Hmanas, with a sprinkling of other invading races. These peoples existed in harmony with the Hill People, celebrating their coexistence yearly at the Festival of the Magpie, until the Jarl came.
 
Cinnamon Valley is a richly soiled area with a split population. First, there are the Hill People, who farm the land. Second, the the towns of the area are populated mostly by Hmanas, with a sprinkling of other invading races. These peoples existed in harmony with the Hill People, celebrating their coexistence yearly at the Festival of the Magpie, until the Jarl came.
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====[[Geography|Cinnamon Valley|Jarlwolf]]====
 +
Three roads enter the town of Jarlwolf and converge on an open area that hosts the open air market twice weekly.  In the middle of the ‘square’ lies a small fenced park where the Adventurer’s Board can be found.  There is also a training arena with a combat ring, a track, and a series of archery targets.  A field house abuts the arena and a jousting lane that lies to the west. The Green Dragons offer combat lessons here, and have set up quarters in a back room of the Jarlwolf Bathhouse.  H’lals Café & Bakery does a brisk business during the festival when outdoor theater, jousting, and displays of the martial arts are held.
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 +
To the Northeast, along the road to Effacia, lies a small castle whose outer wall was destroyed during the overthrow of the Jarl.  The ruins of the outer wall provide building materials for the rest of the village.  The dry moat is now a grassed in ditch and often a flock of sheep can be seen grazing the area.  The inner wall and great hall were repaired and turned over to the Pitchfork Council to be used as the Jarlwolf Assemby Hall and apartments for visiting council members. 
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 +
Across the road from the old castle lies Dulcet’s Manor.  Formerly an abbey for a sect of monks that has long since disappeared, it has been taken over by the leader of the Pitchfork Council and the Coven of Weal.  It contains a number of interesting features including a glass roofed inner garden and a fruit orchard and apiary behind the main building.  It is surrounded by a low stone wall.  Who knows what lies beneath the old abbey!!
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 +
Bistoc’s Warehouse sits beside the road leading west to Witchspawn and Rowena.  It is here that wagon trains are organized and guards hired.  Bistoc, a large heavyset man, also rents storage space for a fee.
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 +
There are three inns in Jarlwolf; The Friendly Shadows, which is the best kept of the three,  The Nag’s Head, and The Broken Cauldron which has the most rooms and is renowned for it’s hearty meals.  Two taverns augment the inns but do not offer rooms.  They are The Black Cat, a small seedy place, and The Last Drop, which through its name pays tribute to the many citizens who were hung by the Jarl’s forces during his bloody reign.
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 +
Jarlwolf has a small cadre of craftsmen including Thelonius Bedstraw , a  half-elf who runs Thatches, Dorik Riverstone, a dwarven stonemason who owns Dorik’s Masonry, and Hmartin, a carpenter / cooper who runs Jarlwolf Woodworks and specializes in ornate barrels, crates and chests, and unfinished furniture.  They are augmented by a variety of commercial enterprises including a local branch of the Catacombs.
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 +
Trakker’s sells outdoor gear including tents, bedrolls, rope and climbing gear, and outerwear.  Hruby’s deals in inexpensive jewellery and glassware. Hruby is unmarried but is actively courted by a number of hmana men in the village.  Inge and Hobbs, two halflings originally from Rowena, run a general store that services many of the local farmers.  The Tannery is run by Marko Clemso, a small stocky man of advanced years.  His two sons were lost in the Dread Wars and he has no other heirs to take over the business after he is gone.  Clarra Brun is a half-elf who runs the Dancing Lights, where she makes and sells a variety of candles as well as oil lamps and outdoor lanterns.  Shard’s Earthenware is where Ollo Redfern can be found, turning out clay pots and other items on his potters’ wheel.  A puff of smoke from the chimney lets you know that his kiln is fired and that the shop will be a little on the warm side.
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 +
Sweets, well, the name speaks for itself, doesn’t it. This confectionary is run by Hmona Nightshade, a hmana with a gift for cooking. The chocolate fudge is especially worth stopping in for. Puk’s is by far the most interesting store in Jarlwolf.  This fiesty gnome has assembled a unique collection of animals and plants that draw children and adults alike to his shop, just for a look.  If you are looking for a quality ewe to upgrade your flock, or one of the rare Magpie Lake leeches for your aquarium, Puk’s is where you will find it.
 +
 +
Hnancy Oldfield is the proprieter of Hnan’s Tack Shop.  The shop carries a full line of equestrian gear as well as harnesses for teams of oxen and other beasts of burden.  If Hnan doesn’t have it, she will have it made on order.  Hmark Oldfield, Hnan’s older brother, runs Hmark’s Granary and Mill.  Hmark took the business over from his father, and has prospered greatly since the defeat of the Jarl. 
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 +
The two main temples in Jarlwolf are dedicated to Alemi and Domi respectively.  Neither is particularly large.  There is a small shrine to Gargul on the outskirts of town, watched over by a ragged hermit. 
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 +
To the south of town, along the road to Merrydale and Magie Crossing, lie the remains of an ancient circle of rough, uneven standing stones.  Some have toppled over and no one knows who erected them, they have been there long before any written records began.  The local druids and witches treat the circle with great reverence.  A convergence of ley lines occurs beneath the stones, and just perhaps some ancient evil lies beneath them.
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 +
A traveler leaving Jarlwolf by any road will immediately find himself in a rolling, pastoral setting of farm fields and grazing lands punctuated by small isolated woodlots and wooded valley bottoms.  Many of the barns have stone foundations and thatched roofs, as do the cottages that accompany them.
 +
 
===[[Geography: Shadow Mountain|Shadow Mountain]]===
 
===[[Geography: Shadow Mountain|Shadow Mountain]]===
 
This is by far the tallest mountain on the continent of Yrth. No one knows for sure exactly how tall it is.  
 
This is by far the tallest mountain on the continent of Yrth. No one knows for sure exactly how tall it is.  

Revision as of 17:20, 2 March 2008


Duncans.jpg

Cosmology

Jericho Space

Here's a map of Jericho Space, which is the solar system where the Wold resides. Little is known about the other astral bodies.

The Planes

The Wold exists in planes other than the physical. Learn about the lands of the dead and shadow realms.

The Wold

Ever wondered what the Wold looks like from above? Here's a map. Believe it if you will.

The Continent of Yrth

This is the northern continent of the Wold. Only the tiny peninsula at its southern tip is known to be populated; vast tracts of land remain barren and uninhabited.

Elennian Peninsula

If the rest of the Continent of Yrth is sparesly populated, the Elennian Peninsula more than makes up for it. Here kingdows compete for space, and wars are not uncommon.

The Scab

The Scab is the mountain range that separates the Elennian Peninsula from the rest of the continent.

Crescent Valley

Crescent Valley is located in the northern end of the Red Hills. Filled to overflowing with halflings it is both a cheerful place as well as an important place. The inhabitants have great heart and are some of the most kindly in The Wold.

New Elenna

The kingdom of the Plateaus, situated to the east of the Peninsula.

Windhorn Hamlet

A village in northern New Elenna, once home to the Grey Knights

Plateau City

Atop the highest of New Elena's plateaus sits the mighty Plateau City, largest city on the peninsula.

Dradah Delmah

Dradah Delmah is home to the House of Bralfah, the tribe of Surface Drow. It is located in the Blackheart Woods, part of the Monster Preserve on the Second Plateau in New Elenna.

Culverwood

This large mystical forest is in fact an Immortal Power, a sentient power covering a large area of the Elennian Peninsula.

Emerald Kingdom

The kingdom formerly ruled by the evil Green Dragon Parnoth faces an uncertain future. Will the Emerald Dragons take over now Parnoth is dead?

Red Hills

When one speaks of the Red Hills, one usually means the part of the region north of the plateaus and south of Culverwood. Notable among the people of the Red Hills are the various tribes of halflings having varying levels of sophistication.

Izen

Named for the orcish word meaning “Sandwich”, this land is “sandwiched” between Blackbird Lake and the New Elennian plateaus. Not claimed by any principality, it has filled with demikind and monsters of every description.

Dirt City

Dirt City is an enigma in The Wold or for that matter just about anywhere.

Windbourne Hills

The Windbourne Hills is a land full of adventure and opportunity for whatever one desires. Full of chaos and diversity, excitement is just around the corner

Cinnamon Valley

Cinnamon Valley is a richly soiled area with a split population. First, there are the Hill People, who farm the land. Second, the the towns of the area are populated mostly by Hmanas, with a sprinkling of other invading races. These peoples existed in harmony with the Hill People, celebrating their coexistence yearly at the Festival of the Magpie, until the Jarl came.

Cinnamon Valley|Jarlwolf

Three roads enter the town of Jarlwolf and converge on an open area that hosts the open air market twice weekly. In the middle of the ‘square’ lies a small fenced park where the Adventurer’s Board can be found. There is also a training arena with a combat ring, a track, and a series of archery targets. A field house abuts the arena and a jousting lane that lies to the west. The Green Dragons offer combat lessons here, and have set up quarters in a back room of the Jarlwolf Bathhouse. H’lals Café & Bakery does a brisk business during the festival when outdoor theater, jousting, and displays of the martial arts are held.

To the Northeast, along the road to Effacia, lies a small castle whose outer wall was destroyed during the overthrow of the Jarl. The ruins of the outer wall provide building materials for the rest of the village. The dry moat is now a grassed in ditch and often a flock of sheep can be seen grazing the area. The inner wall and great hall were repaired and turned over to the Pitchfork Council to be used as the Jarlwolf Assemby Hall and apartments for visiting council members.

Across the road from the old castle lies Dulcet’s Manor. Formerly an abbey for a sect of monks that has long since disappeared, it has been taken over by the leader of the Pitchfork Council and the Coven of Weal. It contains a number of interesting features including a glass roofed inner garden and a fruit orchard and apiary behind the main building. It is surrounded by a low stone wall. Who knows what lies beneath the old abbey!!

Bistoc’s Warehouse sits beside the road leading west to Witchspawn and Rowena. It is here that wagon trains are organized and guards hired. Bistoc, a large heavyset man, also rents storage space for a fee.

There are three inns in Jarlwolf; The Friendly Shadows, which is the best kept of the three, The Nag’s Head, and The Broken Cauldron which has the most rooms and is renowned for it’s hearty meals. Two taverns augment the inns but do not offer rooms. They are The Black Cat, a small seedy place, and The Last Drop, which through its name pays tribute to the many citizens who were hung by the Jarl’s forces during his bloody reign.

Jarlwolf has a small cadre of craftsmen including Thelonius Bedstraw , a half-elf who runs Thatches, Dorik Riverstone, a dwarven stonemason who owns Dorik’s Masonry, and Hmartin, a carpenter / cooper who runs Jarlwolf Woodworks and specializes in ornate barrels, crates and chests, and unfinished furniture. They are augmented by a variety of commercial enterprises including a local branch of the Catacombs.

Trakker’s sells outdoor gear including tents, bedrolls, rope and climbing gear, and outerwear. Hruby’s deals in inexpensive jewellery and glassware. Hruby is unmarried but is actively courted by a number of hmana men in the village. Inge and Hobbs, two halflings originally from Rowena, run a general store that services many of the local farmers. The Tannery is run by Marko Clemso, a small stocky man of advanced years. His two sons were lost in the Dread Wars and he has no other heirs to take over the business after he is gone. Clarra Brun is a half-elf who runs the Dancing Lights, where she makes and sells a variety of candles as well as oil lamps and outdoor lanterns. Shard’s Earthenware is where Ollo Redfern can be found, turning out clay pots and other items on his potters’ wheel. A puff of smoke from the chimney lets you know that his kiln is fired and that the shop will be a little on the warm side.

Sweets, well, the name speaks for itself, doesn’t it. This confectionary is run by Hmona Nightshade, a hmana with a gift for cooking. The chocolate fudge is especially worth stopping in for. Puk’s is by far the most interesting store in Jarlwolf. This fiesty gnome has assembled a unique collection of animals and plants that draw children and adults alike to his shop, just for a look. If you are looking for a quality ewe to upgrade your flock, or one of the rare Magpie Lake leeches for your aquarium, Puk’s is where you will find it.

Hnancy Oldfield is the proprieter of Hnan’s Tack Shop. The shop carries a full line of equestrian gear as well as harnesses for teams of oxen and other beasts of burden. If Hnan doesn’t have it, she will have it made on order. Hmark Oldfield, Hnan’s older brother, runs Hmark’s Granary and Mill. Hmark took the business over from his father, and has prospered greatly since the defeat of the Jarl.

The two main temples in Jarlwolf are dedicated to Alemi and Domi respectively. Neither is particularly large. There is a small shrine to Gargul on the outskirts of town, watched over by a ragged hermit.

To the south of town, along the road to Merrydale and Magie Crossing, lie the remains of an ancient circle of rough, uneven standing stones. Some have toppled over and no one knows who erected them, they have been there long before any written records began. The local druids and witches treat the circle with great reverence. A convergence of ley lines occurs beneath the stones, and just perhaps some ancient evil lies beneath them.

A traveler leaving Jarlwolf by any road will immediately find himself in a rolling, pastoral setting of farm fields and grazing lands punctuated by small isolated woodlots and wooded valley bottoms. Many of the barns have stone foundations and thatched roofs, as do the cottages that accompany them.

Shadow Mountain

This is by far the tallest mountain on the continent of Yrth. No one knows for sure exactly how tall it is.

Aisildur

Aisildur is a vast Theocratical Empire that worships a powerful Cult Deity.

Blackbird Lake

This freshwater lake in Eastern Aisildur is the largest on the peninsula. Aisildurians fish it and sail it; the noble Lord Agor rules its western shore.

Fargunia and Zarthmoor

If Aisildur is the most oppressive of the invader/refugees during the time of the 4th Cataclysm. Fargunia is the most eclectic and isolationistic.

Taur Isles

To the west of Elenna there are three islands. One of the islands is inhabited by an enlightened group of Centaurs. The next by an equally enlightened group of Minotaurs. And the third by an exiled group of Liontaurs.

The Uncharted Lands

Well, I'm assuming this area is somewhere on the Continent of Yrth, but to be honest nobody is really sure. All that anyone knows for certain is that there's a whacking great big lake there, and that the lake (wherever it may be) is the new home of the Floating City.

Floating City

The Float is a vertical city with six levels, floating at the center of a lake.

The Southern Continent

The first thing one should know about the Southern Continent is that it is impossible to completely map or explore. Many magical barriers prevent access to certain isolated kingdoms while other events would change the map before you could finish it.

Gateway Downs

The People of the Gateway Downs have suffered greatly during the last 50 years.

Heranmar

A coastal town on the Southern continent.

Hook City

Welcome to the City of Magic! We wish your visit to our fair city to be a fun, pleasurable and profitable experience. May the gods bless you and yours for all time!

Ice Vein

A village lost in the icy wastes of the Southern Continent.

The Sargass Plains

South of Skyhook is one of the most deadly and beautiful places in the Southern Continent: The Sargass Plains. Many come from great distances just to see it. Some call it the Cursed Plains, the Grass Waste, or the Living Sea.

Rattledam

A major trading town in the Sargass Plains.