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Campaigns of The Wold


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The Mithril Tapestry

In the Giggling Ghost hang a number of magic Tapestries. Who knows what secrets they might hold? This one is spun from a mithril thread that seems to glitter and dance in the torchlight...
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The Platinum Dragons

Witness the greatest heroes of the Wold, together at last! The Storm Dragons and the Gold Dragons have joined forces to form the Platinum Dragons, the most powerful adventuring group in the Wold! Follow the legendary exploits of Valdor Dragonstone, Dahlia, Corialote, Myrridan the Wild, Gareth, Tericus, Mordrid the Bounty Hunter, Onrad and Father Nicholas Valentine as they face perils beyond imagination.
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The Gray Knights

The Hamleteers have been adventurers, spies, mercenaries and freebooters. Now they are caught up in the cataclysimc events unleashed by the coming of the Fae King. They seek the Fae Queen Maab, monarch of the Valley of Twighlight in a desperate attempt to get to the truth of the King's rebirth.
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Emerald Dragons

The Emeralds have finally slain the tyrannical Parnoth, but at what cost? New forces now begin to raise up against the fledgling Emerald Kingdom from the South. Will this newfound freedom only be a fleeting moment in time? Or is it going to be a lasting legacy? Only time will tell...
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Children of Chaos

North meets South in this third expansion game. Adventurers from New Elenna have discovered the lost Southern Continent and have discovered they are but children of the ever-changing power of Chaos. Follow their struggle to understand the Southern Continent's chaotic cycle and understand their powers before it is too late.
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Swords of Redemption

Read about life on the bounding main with our young party of heroes. Voluntary members of the Pirates of Jack, they sail the seas in search of ways to cripple the shipping lines of the puppet government of Aisildur that serves the mind-controlling god, Ga'al. Read about them quickly because tomorrow they will probably be dead.
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The Chosen of Domi

One of the games in our fourth expansion, the Chosen of Domi campaign spotlights the Taur races--the Centaurs, Minotaurs and even the Lion-taurs called Wemics! The disparate group strives to prove to the splintered peoples of the Taur Isles that they all can, indeed, work together for the greater good of not just the Taurs, but the entire Wold.
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The Crimson Shields of Hope

Welcome, travelers, to the most progressive city in The Wold! Access to the Floating City is only possible via teleportation. The City floats on the surface of a great lake that, until recently, no one had placed on a map of the known Wold. On arrival, feel free to purchase a tour guide to show you around the "Big Float." It is a "vertical" city with six levels. The tour begins on the top level and works down.
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Swords of Light

In the Cinnamon Valley of the Windborne Hills, the defeat of Jarl the Giant by Storm and Gold Dragons has inspired new bands of adventurers from near and far. Here are the tales of one of those bands: Andrath, Arminus, Bralin, Harvest Moon, Lorth, Merryn, Villemus and Ashalan.
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The Bloodpack

The tenth and wildest game in the Wold. This one is set in the wild Sargrass Plains of the Southern Continent. This wild bunch is known as the Bloodpack.
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Dirt City

The grimiest game in the Wold, Dirt City is a Rogues' paradise. Well, it was until everyone swore to be nicer to each other ... but how long can they keep that up?
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The Mithril Order

Some call Plateau City the most marvelous city in the Wold. Certainly, the Capital of New Elenna is a center of civilization and home to some of the most powerful people you will ever meet!
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Crescent Valley

In a valley surrounded by the Enchanted Culverwood, the monster-infested Red Hills, and the Notoriously Dangerous Scab, peaceful halflings dwell. Well, they used to be peaceful, until this group came along!
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Ice Vein

This game is based in the mysterious frozen land of Ice Vein. Newly discovered in the Southern Continent, this region is home to a magic city, barbarian tribes and secrets yet to be discovered.
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Dark Fae Rising 1

Dark Fae Rising Crossover #1
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Dark Fae Rising 2

Dark Fae Rising Crossover #2
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Dark Fae Rising 3

Dark Fae Rising Crossover #3
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Ust Delmah

So begin the adventures of a small band of Surface Drow, of the House of Bralfah. Can they survive in a Wold that despises them?
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Fort Silence

This, our first 2nd generation game, takes place in the Wine Region of New Elenna. Full of conspiracy theories and secret societies, this game is designed to challenge some of our most veteran players!
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Blackbird Lake

This merged game includes PCs from the Swords of Redemption, the Swords of Light, and Dirt City. Just don't call it the Light Dirt Redemption Game!
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Uncharted Heroes

In the aftermath of invasion, a band of heroes come together in the wilderlands far from civilization. First, they strive to repel the invaders. After that, will they seek refuge or revenge? A new home or a life of wandering?
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The Making of a Hero

Are heroes born? Or are they forged in the fires of adversity? Find out in this, our newest Challenge Game.
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Hook City

The Great Migration of the Southern Continent has barely subsided, and Hook City is already back to conducting business as usual. Do our heroes have what it takes to rise up from the muck of Mudtown to gain fame and fortune in Hook City?
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The Forged

The Scab is a merciless land of jagged mountains and monter-filled valleys. But it is one of the ancestral homes of the Wold's Dwarves. Can a dwarven band find a way to survive, honor intact, in this hostile wilderness?
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Sunrise Song

Sunrise Song. Forging a new life in Cinnamon Valley.
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Rum

Rum is planned as a port town on an island to the west of the New Elennian countries. Most of the countries of New Elennia have cooperated in opening the Western Lands and have planned a trading port town that will be a springboard for adventurers, merchants, and colonization.
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Cthonia

Cthonia, sometimes called the Thunderlands, is a sheltered and mostly unexplored land. Located on what is commonly called the Eastern Arm of the Continent of Yrth, it falls between The Scab to the west and the Crying Woods to the east. It was mostly avoided as "too dangerous for civilized folks". Until recently.
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Bonetown

The dregs of the noble races have washed up in Bonetown, a failed colony now home to dealers in booty, plunder, and worse. Can a band of privateer adventurers reform the foulest den of piracy on the Woldian seas?
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Legacy of Heroes

Fresh out of adventurers' school, these recent graduates are finding their own path out of the shadows of their famous forebearers and into the limelight of the greatest city in the Wold.rn
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Humble's Ford

Having met in Humble's Ford in a competition for young halflings, these young adventurers are seeking their fortune in the wild lands that surround their homeland of Crescent Valley.
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Agents of the Fist

The Agents of the Fist work for the Mailed Fist mercenary organization. Out to make a name for themselves, they aim to show the Wold that mercenaries are far more effective than glory-seeking adventurers.rn
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Tree of Parting

Founded in ancient tragedy, the Tree of Parting is a safe haven in a dangerous land. The Tree itself is considered by many to be one of the Wonders of the Wold. It is known far and wide for being one of the few places where one can be considered truly safe! It is so huge that several entire buildings have been constructed in its branches.
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Crescent Moons Trading Company

To the casual observer, there is nothing special about the Crescent Moons Trading Company. It is one of a half-dozen small, struggling trading houses, a member of the Dirt City Merchants' Guild, trying to make an honest living in a city of thieves. Only a few people know its secret: Crescent Moons is actually a front organization, created to cover the activities of brave do-gooders, heroes dedicated to helping the common folk of Dirt City to the best of their ability.
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Tales From The Float

The Floating City! The most civilized city in the Wold sits within one of the most uncivilized locations: The Crying Woods. Can these known and established heroes make a difference? That is the challenge for these adventurers!
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Lakeview Passage


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Keepers of the Vale

Cinnamon Valley is one of the most fertile places in the Wold. And in recent years, the defeat of Royd the Jarl, Parnoth the Emerald, and the Sons of Dread, anyone would think that the farmers and townsfolk are ready for a golden age. And yet, there is still them need for heroes!
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Taur Islands

In an archipelago not many years removed from open warfare, the three taur races -- minotaur, liontaur, and centaur -- are figuring our how to set aside their ancient animosities.
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Sargrass Plains

Welcome to the Sargrass!
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Champions of the Culverwood

Welcome to the Culverwood
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Bearclaw Keep

Welcome to Bearclaw Keep
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Heranmar

Welcome to Heranmar!
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Nightmare Quarter

Welcome to the Nightmare Quarter;
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Cloudhaven

Welcome to Cloudhaven;
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Drakesmeade

Welcome to Drakesmeade;
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Visitors: We welcome you. Feel free to read through some of our games. If you wish to join us, please let us know by e-mail. You may also find it useful to visit a game's archives to read through each group's past adventures.